Source 2 Viewer
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeHingeLimitBuild_t
  • FeHingeLimit_t
  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeNodeStrayBox_t
  • FeNodeWindBase_t
  • FeProxyVertexMap_t
  • FeQuad_t
  • FeRigidColliderIndices_t
  • FeRodConstraint_t
  • FeSDFRigid_t
  • FeSimdAnimStrayRadius_t
  • FeSimdNodeBase_t
  • FeSimdQuad_t
  • FeSimdRodConstraintAnim_t
  • FeSimdRodConstraint_t
  • FeSimdSpringIntegrator_t
  • FeSimdTri_t
  • FeSoftParent_t
  • FeSourceEdge_t
  • FeSphereRigid_t
  • FeSpringIntegrator_t
  • FeStiffHingeBuild_t
  • FeTaperedCapsuleRigid_t
Type / to search
  1. Counter-Strike 2
  2. physicslib
  3. CFeJiggleBone

CFeJiggleBone

  • m_nFlags: uint320 (0x00)
  • m_flLength: float32 = 14 (0x04)
  • m_flTipMass: float328 (0x08)
  • m_flYawStiffness: float3212 (0x0C)
  • m_flYawDamping: float3216 (0x10)
  • m_flPitchStiffness: float3220 (0x14)
  • m_flPitchDamping: float3224 (0x18)
  • m_flAlongStiffness: float3228 (0x1C)
  • m_flAlongDamping: float3232 (0x20)
  • m_flAngleLimit: float3236 (0x24)
  • m_flMinYaw: float3240 (0x28)
  • m_flMaxYaw: float3244 (0x2C)
  • m_flYawFriction: float3248 (0x30)
  • m_flYawBounce: float3252 (0x34)
  • m_flMinPitch: float3256 (0x38)
  • m_flMaxPitch: float3260 (0x3C)
  • m_flPitchFriction: float3264 (0x40)
  • m_flPitchBounce: float3268 (0x44)
  • m_flBaseMass: float3272 (0x48)
  • m_flBaseStiffness: float3276 (0x4C)
  • m_flBaseDamping: float3280 (0x50)
  • m_flBaseMinLeft: float3284 (0x54)
  • m_flBaseMaxLeft: float3288 (0x58)
  • m_flBaseLeftFriction: float3292 (0x5C)
  • m_flBaseMinUp: float3296 (0x60)
  • m_flBaseMaxUp: float32100 (0x64)
  • m_flBaseUpFriction: float32104 (0x68)
  • m_flBaseMinForward: float32108 (0x6C)
  • m_flBaseMaxForward: float32112 (0x70)
  • m_flBaseForwardFriction: float32116 (0x74)
  • m_flRadius0: float32 = 1120 (0x78)
  • m_flRadius1: float32 = 1124 (0x7C)
  • m_vPoint0: Vector128 (0x80)
  • m_vPoint1: Vector = [10,0,0]140 (0x8C)
  • m_nCollisionMask: uint16 = 65535152 (0x98)
Referenced by (2)
CFeIndexedJiggleBonem_jiggleBoneCFeNamedJiggleBonem_jiggleBone
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.