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Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas4,516ConVars & Commands5,573
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  • PFNoiseType_t
  • ParticleAttributeIndex_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleDirectionNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleSetMethod_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoneMergeLink_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeHingeLimitBuild_t
  • FeHingeLimit_t
  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeNodeStrayBox_t
  • FeNodeWindBase_t
  • FePrism_t
  • FeProxyVertexMap_t
  • FeQuad_t
  • FeRigidColliderIndices_t
  • FeRodConstraint_t
  • FeSDFRigid_t
  • FeSimdAnimStrayRadius_t
  • FeSimdNodeBase_t
  • FeSimdPrism_t
  • FeSimdQuad_t
  • FeSimdRodConstraintAnim_t
  • FeSimdRodConstraint_t
  • FeSimdSpringIntegrator_t
  • FeSimdTri_t
  • FeSoftParent_t
  • FeSourceEdge_t
  • FeSphereRigid_t
  • FeSpringIntegrator_t
Type / to search schemas
  1. Counter-Strike 2
  2. physicslib
  3. CFeJiggleBone

CFeJiggleBone

156 bytes (0x9C), align 4Source
Used by fields
CFeIndexedJiggleBonem_jiggleBoneCFeNamedJiggleBonem_jiggleBone
Also in
Dota 2DeadlockHalf-Life: Alyxdiffers

Fields

NameTypeOffset
m_nFlags
uint32
00x00
m_flLength
float32 = 1
40x04
m_flTipMass
float32
80x08
m_flYawStiffness
float32
120x0C
m_flYawDamping
float32
160x10
m_flPitchStiffness
float32
200x14
m_flPitchDamping
float32
240x18
m_flAlongStiffness
float32
280x1C
m_flAlongDamping
float32
320x20
m_flAngleLimit
float32
360x24
m_flMinYaw
float32
400x28
m_flMaxYaw
float32
440x2C
m_flYawFriction
float32
480x30
m_flYawBounce
float32
520x34
m_flMinPitch
float32
560x38
m_flMaxPitch
float32
600x3C
m_flPitchFriction
float32
640x40
m_flPitchBounce
float32
680x44
m_flBaseMass
float32
720x48
m_flBaseStiffness
float32
760x4C
m_flBaseDamping
float32
800x50
m_flBaseMinLeft
float32
840x54
m_flBaseMaxLeft
float32
880x58
m_flBaseLeftFriction
float32
920x5C
m_flBaseMinUp
float32
960x60
m_flBaseMaxUp
float32
1000x64
m_flBaseUpFriction
float32
1040x68
m_flBaseMinForward
float32
1080x6C
m_flBaseMaxForward
float32
1120x70
m_flBaseForwardFriction
float32
1160x74
m_flRadius0
float32 = 1
1200x78
m_flRadius1
float32 = 1
1240x7C
m_vPoint0
Vector
1280x80
m_vPoint1
Vector = [10,0,0]
1400x8C
m_nCollisionMask
uint16 = 65535
1520x98
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.