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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
physicslib
104
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoneMergeLink_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FePrism_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdPrism_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
FeTaperedCapsuleStretch_t
FeTreeChildren_t
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
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Counter-Strike 2
physicslib
FeBoxRigid_t
FeBoxRigid_t
64 bytes (0x40), align 16
Source
Derived classes
FeBuildBoxRigid_t
Used by fields
PhysFeModelDesc_t
m_BoxRigids
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
tmFrame2
CTransform
= [0,0,0,1,0,0,0,1]
0
0x00
nNode
uint16
32
0x20
nCollisionMask
uint16
= 65535
34
0x22
vSize
Vector
36
0x24
nVertexMapIndex
uint16
= 65535
48
0x30
nFlags
uint16
50
0x32