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CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleTransformType_t
ParticleVecType_t
physicslib (98)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CastSphereSATParams_t
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
Type
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Counter-Strike 2
particleslib
ParticleVecType_t
ParticleVecType_t
uint32_t
PVEC_TYPE_INVALID
=
-1
0xFFFFFFFF
PVEC_TYPE_LITERAL
=
0
0x00
PVEC_TYPE_LITERAL_COLOR
=
1
0x01
PVEC_TYPE_NAMED_VALUE
=
2
0x02
PVEC_TYPE_PARTICLE_VECTOR
=
3
0x03
PVEC_TYPE_PARTICLE_INITIAL_VECTOR
=
4
0x04
PVEC_TYPE_PARTICLE_VELOCITY
=
5
0x05
PVEC_TYPE_CP_VALUE
=
6
0x06
PVEC_TYPE_CP_RELATIVE_POSITION
=
7
0x07
PVEC_TYPE_CP_RELATIVE_DIR
=
8
0x08
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR
=
9
0x09
PVEC_TYPE_FLOAT_COMPONENTS
=
10
0x0A
PVEC_TYPE_FLOAT_INTERP_CLAMPED
=
11
0x0B
PVEC_TYPE_FLOAT_INTERP_OPEN
=
12
0x0C
PVEC_TYPE_FLOAT_INTERP_GRADIENT
=
13
0x0D
PVEC_TYPE_RANDOM_UNIFORM
=
14
0x0E
PVEC_TYPE_RANDOM_UNIFORM_OFFSET
=
15
0x0F
PVEC_TYPE_CP_DELTA
=
16
0x10
PVEC_TYPE_CLOSEST_CAMERA_POSITION
=
17
0x11
PVEC_TYPE_COUNT
=
18
0x12
Referenced by (1)
CParticleVecInput
m_nType
Also in
Dota 2
Deadlock