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  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeHingeLimitBuild_t
  • FeHingeLimit_t
  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeNodeStrayBox_t
  • FeNodeWindBase_t
  • FeProxyVertexMap_t
  • FeQuad_t
  • FeRigidColliderIndices_t
  • FeRodConstraint_t
  • FeSDFRigid_t
  • FeSimdAnimStrayRadius_t
  • FeSimdNodeBase_t
  • FeSimdQuad_t
  • FeSimdRodConstraintAnim_t
  • FeSimdRodConstraint_t
  • FeSimdSpringIntegrator_t
  • FeSimdTri_t
  • FeSoftParent_t
  • FeSourceEdge_t
  • FeSphereRigid_t
Type / to search
  1. Deadlock
  2. particleslib
  3. ParticleVecType_t

ParticleVecType_t

uint32_t
  • PVEC_TYPE_INVALID = -10xFFFFFFFF
  • PVEC_TYPE_LITERAL = 00x00
  • PVEC_TYPE_LITERAL_COLOR = 10x01
  • PVEC_TYPE_NAMED_VALUE = 20x02
  • PVEC_TYPE_PARTICLE_VECTOR = 30x03
  • PVEC_TYPE_PARTICLE_INITIAL_VECTOR = 40x04
  • PVEC_TYPE_PARTICLE_VELOCITY = 50x05
  • PVEC_TYPE_PARTICLE_GRAVITY = 60x06
  • PVEC_TYPE_CP_VALUE = 70x07
  • PVEC_TYPE_CP_RELATIVE_POSITION = 80x08
  • PVEC_TYPE_CP_RELATIVE_DIR = 90x09
  • PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 100x0A
  • PVEC_TYPE_FLOAT_COMPONENTS = 110x0B
  • PVEC_TYPE_FLOAT_INTERP_CLAMPED = 120x0C
  • PVEC_TYPE_FLOAT_INTERP_OPEN = 130x0D
  • PVEC_TYPE_FLOAT_INTERP_GRADIENT = 140x0E
  • PVEC_TYPE_RANDOM_UNIFORM = 150x0F
  • PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 160x10
  • PVEC_TYPE_CP_DELTA = 170x11
  • PVEC_TYPE_CLOSEST_CAMERA_POSITION = 180x12
  • PVEC_TYPE_COUNT = 190x13
Referenced by (1)
CParticleVecInputm_nType
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.