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Half-Life: Alyx
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FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FePrism_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdPrism_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
FeTaperedCapsuleStretch_t
FeTreeChildren_t
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnCompoundDesc_t
RnCompoundTreeNode_t
RnCompoundTree_t
RnCompound_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
Type
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Deadlock
physicslib
FeMorphLayerDepr_t
FeMorphLayerDepr_t
144 bytes (0x90), align 8
Source
Used by fields
PhysFeModelDesc_t
m_MorphLayers
Also in
Counter-Strike 2
Dota 2
Half-Life: Alyx
Fields
Name
Type
Offset
m_Name
CUtlString
0
0x00
m_nNameHash
uint32
8
0x08
m_Nodes
CUtlVector
<
uint16
>
16
0x10
m_InitPos
CUtlVector
<
Vector
>
40
0x28
m_Gravity
CUtlVector
<
float32
>
64
0x40
m_GoalStrength
CUtlVector
<
float32
>
88
0x58
m_GoalDamping
CUtlVector
<
float32
>
112
0x70
m_nFlags
uint32
136
0x88