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CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleTransformType_t
ParticleVecType_t
physicslib (98)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CastSphereSATParams_t
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
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Counter-Strike 2
particleslib
ParticleNamedValueSource_t
ParticleNamedValueSource_t
m_Name
:
CUtlString
0 (0x00)
m_IsPublic
:
bool
= true
8 (0x08)
m_ValueType
:
CPulseValueFullType
= "PVAL_VOID"
16 (0x10)
MFgdFromSchemaCompletelySkipField
m_DefaultConfig
:
ParticleNamedValueConfiguration_t
40 (0x28)
MFgdFromSchemaCompletelySkipField
Referenced by (1)
CParticleSystemDefinition
m_NamedValueLocals
Also in
Dota 2
Deadlock