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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FePrism_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdPrism_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
FeTaperedCapsuleStretch_t
FeTreeChildren_t
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnCompoundDesc_t
RnCompoundTreeNode_t
RnCompoundTree_t
RnCompound_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnTriangle_t
RnVertex_t
RnWing_t
VertexPositionColor_t
VertexPositionNormal_t
pulse_runtime_lib
109
CBasePulseGraphInstance
CPulseBreakpointLocation
CPulseCell_Base
CPulseCell_BaseFlow
CPulseCell_BaseLerp
CPulseCell_BaseLerp::CursorState_t
CPulseCell_BaseRequirement
CPulseCell_BaseState
CPulseCell_BaseValue
CPulseCell_BaseYieldingInflow
CPulseCell_BooleanSwitchState
CPulseCell_CursorQueue
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Counter-Strike 2
physicslib
FeSimdSpringIntegrator_t
FeSimdSpringIntegrator_t
80 bytes (0x50), align 16
Source
Used by fields
PhysFeModelDesc_t
m_SimdSpringIntegrator
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
nNode
uint16
[4][2]
= [[0,0,0,0],[0,0,0,0]]
0
0x00
flSpringRestLength
fltx4
16
0x10
flSpringConstant
fltx4
32
0x20
flSpringDamping
fltx4
48
0x30
flNodeWeight0
fltx4
64
0x40