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  • CPerParticleVecInput
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  1. Dota 2
  2. particleslib
  3. ParticleSetMethod_t

ParticleSetMethod_t

uint32_t
  • PARTICLE_SET_REPLACE_VALUE = 00x00
    MPropertyFriendlyName: "Set Value"
  • PARTICLE_SET_SCALE_INITIAL_VALUE = 10x01
    MPropertyFriendlyName: "Scale Initial Value"
  • PARTICLE_SET_ADD_TO_INITIAL_VALUE = 20x02
    MPropertyFriendlyName: "Add to Initial Value"
  • PARTICLE_SET_RAMP_CURRENT_VALUE = 30x03
    MPropertyFriendlyName: "Ramp Current Value at Input Rate Per Second"
  • PARTICLE_SET_SCALE_CURRENT_VALUE = 40x04
    MPropertyFriendlyName: "Scale Current Value Raw"
  • PARTICLE_SET_ADD_TO_CURRENT_VALUE = 50x05
    MPropertyFriendlyName: "Add to Current Value Raw"
Referenced by (43)
C_INIT_CheckParticleForWaterm_nSetMethodC_INIT_DistanceToCPInitm_nSetMethodC_INIT_DistanceToNeighborCullm_nSetMethodC_INIT_InitFloatm_nSetMethodC_INIT_InitVecm_nSetMethodC_INIT_InitialSequenceFromModelm_nSetMethodC_INIT_RemapNamedModelElementToScalarm_nSetMethodC_INIT_RemapParticleCountToScalarm_nSetMethod
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.