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PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib (39)
AnimationType_t
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
GPUParticleCollisionMode_t
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleDirectionNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleSetMethod_t
ParticleTransformType_t
ParticleVecType_t
physicslib (98)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CastSphereSATParams_t
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
Type
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Dota 2
particleslib
AnimationType_t
AnimationType_t
uint32_t
ANIMATION_TYPE_FIXED_RATE
=
0
0x00
MPropertyFriendlyName
: "Fixed Rate"
ANIMATION_TYPE_FIT_LIFETIME
=
1
0x01
MPropertyFriendlyName
: "Fit Lifetime"
ANIMATION_TYPE_MANUAL_FRAMES
=
2
0x02
MPropertyFriendlyName
: "Set Frames Manually"
Referenced by (2)
CBaseRendererSource2
m_nAnimationType
C_OP_RenderLights
m_nAnimationType
Also in
Counter-Strike 2
Deadlock