- MPropertyFriendlyName: "horizontal texture scale"
- MPropertyFriendlyName: "vertical texture scale"
- MPropertyFriendlyName: "horizontal texture offset"
- MPropertyFriendlyName: "vertical texture offset"
- MPropertyFriendlyName: "texture rotation / animation rate scale"
- MPropertyFriendlyName: "Infinite Zoom Scale"
- MPropertyFriendlyName: "Distortion Amount"
- MPropertyFriendlyName: "Randomize Initial Offset"
- MPropertyFriendlyName: "Clamp UVs"
- MPropertyFriendlyName: "per-particle scalar for blend"
- MPropertyFriendlyName: "per-particle scalar for scale"
- m_nPerParticleOffsetU: SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"2588 (0x0A1C)MPropertyFriendlyName: "per-particle scalar for horizontal offset"
- m_nPerParticleOffsetV: SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"2592 (0x0A20)MPropertyFriendlyName: "per-particle scalar for vertical offset"
- m_nPerParticleRotation: SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"2596 (0x0A24)MPropertyFriendlyName: "per-particle scalar for rotation"
- MPropertyFriendlyName: "per-particle scalar for zoom"
- m_nPerParticleDistortion: SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"2604 (0x0A2C)MPropertyFriendlyName: "per-particle scalar for distortion"
Referenced by (1)
Also in