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ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOrientationType_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleReplicationMode_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleToolsState_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
ParticleVolumetricSmokeCreationType_t
ParticleVolumetricSmokeType_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib (39)
AnimationType_t
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
GPUParticleCollisionMode_t
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleDirectionNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
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Dota 2
particles
ParticleTraceSet_t
ParticleTraceSet_t
uint32_t
PARTICLE_TRACE_SET_ALL
=
0
0x00
MPropertyFriendlyName
: "Everything"
PARTICLE_TRACE_SET_STATIC
=
1
0x01
MPropertyFriendlyName
: "Static World Only"
PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED
=
2
0x02
MPropertyFriendlyName
: "Static World and Kinematic/Keyframed Only"
PARTICLE_TRACE_SET_DYNAMIC
=
3
0x03
MPropertyFriendlyName
: "Dynamic Entities Only"
Referenced by (12)
C_INIT_DistanceToCPInit
m_nTraceSet
C_INIT_InitialRepulsionVelocity
m_nTraceSet
C_INIT_LifespanFromVelocity
m_nTraceSet
C_INIT_PositionPlaceOnGround
m_nTraceSet
C_INIT_SkyVisCull
m_nTraceSet
C_OP_DistanceBetweenCPsToCP
m_nTraceSet
C_OP_DistanceBetweenTransforms
m_nTraceSet
C_OP_DistanceToTransform
m_nTraceSet
+4 moreā¦
Also in
Counter-Strike 2
Deadlock