Source 2 Viewer
  • ParticleMultiSegmentSpecialCharacter_t
  • ParticleOmni2LightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticleOrientationSetMode_t
  • ParticleOrientationType_t
  • ParticleOutputBlendMode_t
  • ParticleParentSetMode_t
  • ParticlePinDistance_t
  • ParticlePostProcessPriorityGroup_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleReplicationMode_t
  • ParticleRotationLockType_t
  • ParticleSelection_t
  • ParticleSequenceCropOverride_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleToolsState_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • ParticleVolumetricSmokeCreationType_t
  • ParticleVolumetricSmokeType_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • AnimationType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • GPUParticleCollisionMode_t
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleDirectionNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
Type / to search
  1. Dota 2
  2. particles
  3. ParticleTraceMissBehavior_t

ParticleTraceMissBehavior_t

uint32_t
  • PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 00x00
    MPropertyFriendlyName: "Do Nothing"
  • PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 10x01
    MPropertyFriendlyName: "Kill Particle"
  • PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 20x02
    MPropertyFriendlyName: "Place Particle at Trace End"
Referenced by (2)
C_INIT_PositionPlaceOnGroundm_nTraceMissBehaviorC_OP_MovementPlaceOnGroundm_nTraceMissBehavior
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.