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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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18,139
Classes
17,201
Enums
938
Entities
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22
Networked
627
VData
165
Exclusive
14,143
ParticleTextureLayerBlendType_t
ParticleToolsState_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
ParticleVolumetricSmokeCreationType_t
ParticleVolumetricSmokeType_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib
40
AnimationType_t
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
GPUParticleCollisionMode_t
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleAttributeIndex_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleDirectionNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleSetMethod_t
ParticleTransformType_t
ParticleVecType_t
physicslib
104
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
Type
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to search schemas
Dota 2
particles
SpriteCardTextureChannel_t
SpriteCardTextureChannel_t
uint32_t
Source
Used by fields
TextureGroup_t
m_nTextureChannels
Also in
Counter-Strike 2
Deadlock
Members
Name
Value
Hex
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB
0
0x00
MPropertyFriendlyName
: "RGB"
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA
1
0x01
MPropertyFriendlyName
: "RGBA"
SPRITECARD_TEXTURE_CHANNEL_MIX_A
2
0x02
MPropertyFriendlyName
: "Alpha"
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A
3
0x03
MPropertyFriendlyName
: "RGB with Alpha Passthrough"
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK
4
0x04
MPropertyFriendlyName
: "RGB with Alpha Mask"
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK
5
0x05
MPropertyFriendlyName
: "RGB with RGB as Alpha Mask"
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA
6
0x06
MPropertyFriendlyName
: "RGBA with RGB as Alpha"
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA
7
0x07
MPropertyFriendlyName
: "Alpha with RGB as Alpha"
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA
8
0x08
MPropertyFriendlyName
: "RGB with RGB as Alpha Passthrough"
SPRITECARD_TEXTURE_CHANNEL_MIX_R
9
0x09
MPropertyFriendlyName
: "Red Channel"
SPRITECARD_TEXTURE_CHANNEL_MIX_G
10
0x0A
MPropertyFriendlyName
: "Green Channel"
SPRITECARD_TEXTURE_CHANNEL_MIX_B
11
0x0B
MPropertyFriendlyName
: "Blue Channel"
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA
12
0x0C
MPropertyFriendlyName
: "Red with Red as Alpha"
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA
13
0x0D
MPropertyFriendlyName
: "Green with Green as Alpha"
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA
14
0x0E
MPropertyFriendlyName
: "Blue with Blue as Alpha"