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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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Schemas
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ConVars & Commands
7,284
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18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
ParticleToolsState_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
ParticleVolumetricSmokeCreationType_t
ParticleVolumetricSmokeType_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib
40
AnimationType_t
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
GPUParticleCollisionMode_t
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleAttributeIndex_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleDirectionNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleSetMethod_t
ParticleTransformType_t
ParticleVecType_t
physicslib
104
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
Type
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to search schemas
Dota 2
particles
SpriteCardTextureType_t
SpriteCardTextureType_t
uint32_t
Source
Used by fields
TextureGroup_t
m_nTextureType
Also in
Counter-Strike 2
Deadlock
Members
Name
Value
Hex
SPRITECARD_TEXTURE_DIFFUSE
0
0x00
MPropertyFriendlyName
: "Diffuse Texture"
SPRITECARD_TEXTURE_ZOOM
1
0x01
MPropertyFriendlyName
: "Diffuse Infinite Zoom"
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP
2
0x02
MPropertyFriendlyName
: "1D Luminance to Color Lookup"
SPRITECARD_TEXTURE_UVDISTORTION
3
0x03
MPropertyFriendlyName
: "UV Distortion"
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM
4
0x04
MPropertyFriendlyName
: "UV Distortion Infinite Zoom"
SPRITECARD_TEXTURE_NORMALMAP
5
0x05
MPropertyFriendlyName
: "Normal Map"
SPRITECARD_TEXTURE_ANIMMOTIONVEC
6
0x06
MPropertyFriendlyName
: "Animation Smoothing Motion Vector"
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A
7
0x07
MPropertyFriendlyName
: "Spherical Harmonics A"
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B
8
0x08
MPropertyFriendlyName
: "Spherical Harmonics B"
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C
9
0x09
MPropertyFriendlyName
: "Spherical Harmonics C"
SPRITECARD_TEXTURE_DEPTH
10
0x0A
MPropertyFriendlyName
: "Depth Filter Map"
SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT
11
0x0B
MPropertyFriendlyName
: "Illumination Gradient"