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  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
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  1. Counter-Strike 2
  2. particles
  3. SpriteCardTextureType_t

SpriteCardTextureType_t

uint32_t
  • SPRITECARD_TEXTURE_DIFFUSE = 00x00
    MPropertyFriendlyName: "Diffuse Texture"
  • SPRITECARD_TEXTURE_ZOOM = 10x01
    MPropertyFriendlyName: "Diffuse Infinite Zoom"
  • SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 20x02
    MPropertyFriendlyName: "1D Luminance to Color Lookup"
  • SPRITECARD_TEXTURE_UVDISTORTION = 30x03
    MPropertyFriendlyName: "UV Distortion"
  • SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 40x04
    MPropertyFriendlyName: "UV Distortion Infinite Zoom"
  • SPRITECARD_TEXTURE_NORMALMAP = 50x05
    MPropertyFriendlyName: "Normal Map"
  • SPRITECARD_TEXTURE_ANIMMOTIONVEC = 60x06
    MPropertyFriendlyName: "Animation Smoothing Motion Vector"
  • SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 70x07
    MPropertyFriendlyName: "Spherical Harmonics A"
  • SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 80x08
    MPropertyFriendlyName: "Spherical Harmonics B"
  • SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 90x09
    MPropertyFriendlyName: "Spherical Harmonics C"
  • SPRITECARD_TEXTURE_DEPTH = 100x0A
    MPropertyFriendlyName: "Depth Filter Map"
  • SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 110x0B
    MPropertyFriendlyName: "Illumination Gradient"
Referenced by (1)
TextureGroup_tm_nTextureType
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.