- Counter-Strike 2
- particles
- TextureControls_t
- Used by fields
- TextureGroup_tm_TextureControls
Fields
NameTypeOffset
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "horizontal texture scale"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "vertical texture scale"
MPropertyFriendlyName: "horizontal texture offset"
MPropertyFriendlyName: "vertical texture offset"
MPropertyFriendlyName: "texture rotation / animation rate scale"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Infinite Zoom Scale"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Distortion Amount"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for blend"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for scale"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for horizontal offset"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for vertical offset"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for rotation"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for zoom"
SpriteCardPerParticleScale_t = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
MPropertyFriendlyName: "per-particle scalar for distortion"