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  • TextureControls_t
  • TextureGroup_t
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  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
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  • CParticleCollectionRendererVecInput
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  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
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  • PFNoiseType_t
  • ParticleFloatBiasType_t
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  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
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  • FeFollowNode_t
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  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
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Type / to search
  1. Counter-Strike 2
  2. particleslib
  3. CParticleInput
  4. CParticleTransformInput

CParticleTransformInput

MCustomFGDMetadata: "{ KV3DefaultTestFnName = 'CParticleTransformInputDefaultTestFunc' }"
MPropertyCustomEditor: "TransformInput()"
Inherits from (0 fields)
CParticleInput
  • m_nType: ParticleTransformType_t = "PT_TYPE_CONTROL_POINT"16 (0x10)
  • m_NamedValue: CParticleNamedValueRef24 (0x18)
  • m_bFollowNamedValue: bool88 (0x58)
  • m_bSupportsDisabled: bool89 (0x59)
  • m_bUseOrientation: bool = true90 (0x5A)
  • m_nControlPoint: int3292 (0x5C)
  • m_nControlPointRangeMax: int3296 (0x60)
  • m_flEndCPGrowthTime: float32100 (0x64)
Referenced by (39)
C_INIT_CreateInEpitrochoidm_TransformInputC_INIT_CreateOnModelm_transformInputC_INIT_CreateWithinCapsuleTransformm_TransformInputC_INIT_CreateWithinSphereTransformm_TransformInputC_INIT_InitialVelocityNoisem_TransformInputC_INIT_NormalAlignToCPm_transformInputC_INIT_PositionOffsetm_TransformInputC_INIT_RemapInitialDirectionToTransformToVectorm_TransformInput
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.