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  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
Type / to search
  1. Counter-Strike 2
  2. particles
  3. VectorFloatExpressionType_t

VectorFloatExpressionType_t

uint32_t
  • VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = -10xFFFFFFFF
    MPropertyFriendlyName: "Uninitialized"
  • VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 00x00
    MPropertyFriendlyName: "Dot Product"
  • VECTOR_FLOAT_EXPRESSION_DISTANCE = 10x01
    MPropertyFriendlyName: "Distance Between"
  • VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 20x02
    MPropertyFriendlyName: "Distance Between Squared"
  • VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 30x03
    MPropertyFriendlyName: "Input 1 Length"
  • VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 40x04
    MPropertyFriendlyName: "Input 1 Length Squared"
  • VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 50x05
    MPropertyFriendlyName: "Input 1 Noise"
Referenced by (3)
C_INIT_SetFloatAttributeToVectorExpressionm_nExpressionC_OP_SetControlPointFieldFromVectorExpressionm_nExpressionC_OP_SetFloatAttributeToVectorExpressionm_nExpression
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.