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PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib (33)
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleTransformType_t
ParticleVecType_t
physicslib (98)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CastSphereSATParams_t
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
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to search
Counter-Strike 2
particleslib
IParticleEffect
CNewParticleEffect
CNewParticleEffect
Inherits from (0 fields)
IParticleEffect
m_pNext
:
CNewParticleEffect
*
16 (0x10)
m_pPrev
:
CNewParticleEffect
*
24 (0x18)
m_pParticles
:
IParticleCollection
*
32 (0x20)
m_pDebugName
:
char
*
40 (0x28)
m_bDontRemove
:
bitfield:1
bit 0
0 (0x00)
m_bRemove
:
bitfield:1
bit 1
0 (0x00)
m_bNeedsBBoxUpdate
:
bitfield:1
bit 2
0 (0x00)
m_bIsFirstFrame
:
bitfield:1
bit 3
0 (0x00)
m_bAutoUpdateBBox
:
bitfield:1
bit 4
0 (0x00)
m_bAllocated
:
bitfield:1
bit 5
0 (0x00)
m_bSimulate
:
bitfield:1
bit 6
0 (0x00)
m_bShouldPerformCullCheck
:
bitfield:1
bit 7
0 (0x00)
m_bForceNoDraw
:
bitfield:1
bit 8
0 (0x00)
m_bSuppressScreenSpaceEffect
:
bitfield:1
bit 9
0 (0x00)
m_bShouldSave
:
bitfield:1
bit 10
0 (0x00)
m_bShouldSimulateDuringGamePaused
:
bitfield:1
bit 11
0 (0x00)
m_bShouldCheckFoW
:
bitfield:1
bit 12
0 (0x00)
m_bIsAsyncCreate
:
bitfield:1
bit 13
0 (0x00)
m_bFreezeTransitionActive
:
bitfield:1
bit 14
0 (0x00)
m_bFreezeTargetState
:
bitfield:1
bit 15
0 (0x00)
m_bCanFreeze
:
bitfield:1
bit 16
0 (0x00)
3 bytes (17 bits + 7 padding)
m_vSortOrigin
:
Vector
64 (0x40)
m_flScale
:
float32
76 (0x4C)
m_hOwner
:
PARTICLE_EHANDLE__
*
80 (0x50)
m_pOwningParticleProperty
:
CParticleProperty
*
88 (0x58)
m_flFreezeTransitionStart
:
float32
112 (0x70)
m_flFreezeTransitionDuration
:
float32
116 (0x74)
m_flFreezeTransitionOverride
:
float32
120 (0x78)
m_LastMin
:
Vector
124 (0x7C)
m_LastMax
:
Vector
136 (0x88)
m_nSplitScreenUser
:
CSplitScreenSlot
148 (0x94)
m_vecAggregationCenter
:
Vector
152 (0x98)
m_RefCount
:
int32
208 (0xD0)
Also in
Dota 2
Deadlock