- Used by fields
- CBaseRendererSource2m_vecTexturesInput
- Also in
- Counter-Strike 2Deadlock
Fields
NameTypeOffset
bool
MPropertyFriendlyName: "Author Texture As Gradient"
MPropertySuppressExpr: "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C || m_nTextureType == SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT || m_nTextureType == SPRITECARD_TEXTURE_DEPTH )"
MPropertyFriendlyName: "Texture"
MPropertyAttributeEditor: "AssetBrowse( vtex, *showassetpreview )"
MPropertySuppressExpr: "m_bReplaceTextureWithGradient"
CColorGradient = {"m_Stops":[]}
MPropertyFriendlyName: "Gradient"
MPropertySuppressExpr: "!m_bReplaceTextureWithGradient"
SpriteCardTextureType_t = "SPRITECARD_TEXTURE_DIFFUSE"
MPropertyFriendlyName: "Texture Type"
SpriteCardTextureChannel_t = "SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA"
MPropertyFriendlyName: "Channel Mix"
MPropertySuppressExpr: "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C || m_nTextureType == SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT || m_nTextureType == SPRITECARD_TEXTURE_DEPTH )"
ParticleTextureLayerBlendType_t = "SPRITECARD_TEXTURE_BLEND_MULTIPLY"
MPropertyFriendlyName: "Mix Blend Mode"
MPropertySuppressExpr: "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C || m_nTextureType == SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT || m_nTextureType == SPRITECARD_TEXTURE_DEPTH )"
CParticleCollectionRendererFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Blend Amount"
MPropertySuppressExpr: "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C || m_nTextureType == SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT || m_nTextureType == SPRITECARD_TEXTURE_DEPTH )"
MPropertyFriendlyName: "Texture Controls"
MPropertySuppressExpr: "( m_nTextureType == SPRITECARD_TEXTURE_NORMALMAP || m_nTextureType == SPRITECARD_TEXTURE_ANIMMOTIONVEC || m_nTextureType == SPRITECARD_TEXTURE_6POINT_XYZ_A || m_nTextureType == SPRITECARD_TEXTURE_6POINT_NEGXYZ_E || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B || m_nTextureType == SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C || m_nTextureType == SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT || m_nTextureType == SPRITECARD_TEXTURE_DEPTH )"