MGetKV3ClassDefaults: Could not parse KV3 Defaults
Inherits from (20 fields)
- MPropertyFriendlyName: "radius scale"MPropertyStartGroup: "+Renderer Modifiers"
- MPropertyFriendlyName: "rotation roll scale"
- MPropertyFriendlyName: "per-particle alpha scale attribute"MPropertyAttributeChoiceName: "particlefield_scalar"
- MPropertyFriendlyName: "color blend type"
- MPropertyFriendlyName: "Custom Shader"MPropertySuppressExpr: "m_nShaderType != SPRITECARD_SHADER_CUSTOM"
- MPropertyFriendlyName: "X offset of center point"
- MPropertyFriendlyName: "Y offset of center point"
- MPropertyFriendlyName: "Bump Strength"
- MPropertyFriendlyName: "Sheet Crop Behavior"
- MPropertyFriendlyName: "animation rate"MPropertyAttributeRange: "0 5"MPropertyStartGroup: "Animation"
- MPropertyFriendlyName: "animation type"
- MPropertyFriendlyName: "set animation value in FPS"
- MPropertyFriendlyName: "motion vector scale U"
- MPropertyFriendlyName: "motion vector scale V"
- MPropertyFriendlyName: "self illum amount"MPropertyAttributeRange: "0 2"MPropertyStartGroup: "Lighting and Shadows"
- MPropertyFriendlyName: "diffuse lighting amount"MPropertyAttributeRange: "0 1"
- MPropertyFriendlyName: "diffuse max contribution clamp"MPropertyAttributeRange: "0 1"MPropertySuppressExpr: "mod != hlx"
- MPropertyFriendlyName: "diffuse lighting origin Control Point"
- MPropertyFriendlyName: "output blend mode"MPropertyStartGroup: "+Color and alpha adjustments"
- MPropertyFriendlyName: "Gamma-correct vertex colors"
- MPropertyFriendlyName: "Saturate color pre alphablend"MPropertySuppressExpr: "mod != dota && mod != hlx"
- MPropertyFriendlyName: "add self amount over alphablend"
- MPropertyFriendlyName: "desaturation amount"MPropertyAttributeRange: "0 1"
- MPropertyFriendlyName: "overbright factor"
- MPropertyFriendlyName: "HSV Shift Control Point"
- MPropertyFriendlyName: "Apply fog to particle"
- MPropertyFriendlyName: "Apply fog of war to color"MPropertySuppressExpr: "mod != dota"
- MPropertyFriendlyName: "Apply global light to color"MPropertySuppressExpr: "mod != dota"
- MPropertyFriendlyName: "alpha reference"MPropertyStartGroup: "Color and alpha adjustments/Alpha Reference"
- MPropertyFriendlyName: "alpha reference window size"
- MPropertyFriendlyName: "alpha reference type"
- MPropertyFriendlyName: "alpha reference softness"MPropertyAttributeRange: "0 1"
- MPropertyFriendlyName: "source alpha value to map to alpha of zero"MPropertyAttributeRange: "0 1"
- MPropertyFriendlyName: "source alpha value to map to alpha of 1"MPropertyAttributeRange: "0 1"
- MPropertyFriendlyName: "refract background"MPropertyStartGroup: "Refraction"
- MPropertyFriendlyName: "refract draws opaque - alpha scales refraction"MPropertySuppressExpr: "!m_bRefract"
- MPropertyFriendlyName: "refract in 2 passes - can refract particles behind, requires (MBOIT!)"MPropertySuppressExpr: "mod != hlx || !m_bRefract"
- MPropertyFriendlyName: "refract amount"MPropertyAttributeRange: "-2 2"MPropertySuppressExpr: "!m_bRefract"
- MPropertyFriendlyName: "refract blur radius"MPropertySuppressExpr: "!m_bRefract"
- MPropertyFriendlyName: "refract blur type"MPropertySuppressExpr: "!m_bRefract"
- MPropertyFriendlyName: "Only Render in effects bloom pass"MPropertySortPriority: 1100
- MPropertyFriendlyName: "Only Render in effects water pass"MPropertySortPriority: 1050MPropertySuppressExpr: "mod != csgo"
- MPropertyFriendlyName: "Use Mixed Resolution Rendering"MPropertySortPriority: 1200
- MPropertyFriendlyName: "Only Render in effects game overlay pass"MPropertySortPriority: 1210MPropertySuppressExpr: "mod != csgo"
- MPropertyFriendlyName: "only write where stencil is NOT stencil test ID"
- MPropertyFriendlyName: "stencil write ID"
- MPropertyFriendlyName: "write stencil on z-buffer test success"
- MPropertyFriendlyName: "write stencil on z-buffer test failure"
- MPropertyFriendlyName: "reverse z-buffer test"MPropertyStartGroup: "Depth buffer control and effects"
- MPropertyFriendlyName: "disable z-buffer test"
- MPropertyFriendlyName: "Depth feathering mode"
- MPropertyFriendlyName: "particle feathering closest distance to surface"
- MPropertyFriendlyName: "particle feathering farthest distance to surface"
- MPropertyFriendlyName: "particle feathering alpha filter"
- MPropertyFriendlyName: "particle feathering depthmap layer filter"MPropertySuppressExpr: "mod != hlx"
- MPropertyFriendlyName: "depth comparison bias"
- MPropertyFriendlyName: "blend sequence animation frames"MPropertyStartGroup: "Animation"
- MPropertyFriendlyName: "use max-luminance blending for sequence"MPropertySuppressExpr: "!m_bBlendFramesSeq0"
Referenced by (3)
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