- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- CBaseRendererSource2
- Derived classes
- CBaseTrailRendererC_OP_RenderRopesC_OP_RenderSprites
- Metadata
- MGetKV3ClassDefaults: Could not parse KV3 Defaults
- Also in
- Dota 2DeadlockHalf-Life: Alyxdiffers
Fields
NameTypeOffset
MPropertyFriendlyName: "radius scale"
MPropertyStartGroup: "+Renderer Modifiers"
MPropertyFriendlyName: "alpha scale"
MPropertyFriendlyName: "rotation roll scale"
MPropertyFriendlyName: "per-particle alpha scale attribute"
MPropertyAttributeChoiceName: "particlefield_scalar"
MPropertyFriendlyName: "color blend"
MPropertyFriendlyName: "color blend type"
MPropertyFriendlyName: "Custom Shader"
MPropertySuppressExpr: "m_nShaderType != SPRITECARD_SHADER_CUSTOM"
MPropertyFriendlyName: "X offset of center point"
MPropertyFriendlyName: "Y offset of center point"
MPropertyFriendlyName: "Sheet Crop Behavior"
float32
MPropertyFriendlyName: "animation rate"
MPropertyAttributeRange: "0 5"
MPropertyStartGroup: "Animation"
MPropertyFriendlyName: "animation type"
bool
MPropertyFriendlyName: "set animation value in FPS"
MPropertyFriendlyName: "motion vector scale U"
MPropertyFriendlyName: "motion vector scale V"
MPropertyFriendlyName: "self illum amount"
MPropertyAttributeRange: "0 2"
MPropertyStartGroup: "Lighting and Shadows"
MPropertyFriendlyName: "diffuse lighting amount"
MPropertyAttributeRange: "0 1"
MPropertyFriendlyName: "diffuse max contribution clamp"
MPropertyAttributeRange: "0 1"
MPropertySuppressExpr: "mod != hlx"
int32
MPropertyFriendlyName: "diffuse lighting origin Control Point"
MPropertyFriendlyName: "output blend mode"
MPropertyStartGroup: "+Color and alpha adjustments"
bool
MPropertyFriendlyName: "Gamma-correct vertex colors"
bool
MPropertyFriendlyName: "Saturate color pre alphablend"
MPropertySuppressExpr: "mod != dota && mod != hlx"
MPropertyFriendlyName: "add self amount over alphablend"
MPropertyFriendlyName: "desaturation amount"
MPropertyAttributeRange: "0 1"
MPropertyFriendlyName: "overbright factor"
int32
MPropertyFriendlyName: "HSV Shift Control Point"
MPropertyFriendlyName: "Apply fog to particle"
bool
MPropertyFriendlyName: "Apply fog of war to color"
MPropertySuppressExpr: "mod != dota"
bool
MPropertyFriendlyName: "Apply global light to color"
MPropertySuppressExpr: "mod != dota"
MPropertyFriendlyName: "alpha reference"
MPropertyStartGroup: "Color and alpha adjustments/Alpha Reference"
MPropertyFriendlyName: "alpha reference window size"
MPropertyFriendlyName: "alpha reference type"
MPropertyFriendlyName: "alpha reference softness"
MPropertyAttributeRange: "0 1"
MPropertyFriendlyName: "source alpha value to map to alpha of zero"
MPropertyAttributeRange: "0 1"
MPropertyFriendlyName: "source alpha value to map to alpha of 1"
MPropertyAttributeRange: "0 1"
bool
MPropertyFriendlyName: "refract background"
MPropertyStartGroup: "Refraction"
bool
MPropertyFriendlyName: "refract draws opaque - alpha scales refraction"
MPropertySuppressExpr: "!m_bRefract"
bool
MPropertyFriendlyName: "refract in 2 passes - can refract particles behind, requires (MBOIT!)"
MPropertySuppressExpr: "mod != hlx || !m_bRefract"
MPropertyFriendlyName: "refract amount"
MPropertyAttributeRange: "-2 2"
MPropertySuppressExpr: "!m_bRefract"
int32
MPropertyFriendlyName: "refract blur radius"
MPropertySuppressExpr: "!m_bRefract"
MPropertyFriendlyName: "refract blur type"
MPropertySuppressExpr: "!m_bRefract"
bool
MPropertyFriendlyName: "Only Render in effects bloom pass"
MPropertySortPriority: 1100
bool
MPropertyFriendlyName: "Only Render in effects water pass"
MPropertySortPriority: 1050
MPropertySuppressExpr: "mod != csgo && mod != hlx"
bool
MPropertyFriendlyName: "Use Mixed Resolution Rendering"
MPropertySortPriority: 1200
bool
MPropertyFriendlyName: "Only Render in effects game overlay pass"
MPropertySortPriority: 1210
MPropertySuppressExpr: "mod != csgo"
char[128]
bool
MPropertyFriendlyName: "only write where stencil is NOT stencil test ID"
char[128]
MPropertyFriendlyName: "stencil write ID"
bool
MPropertyFriendlyName: "write stencil on z-buffer test success"
bool
MPropertyFriendlyName: "write stencil on z-buffer test failure"
bool
MPropertyFriendlyName: "reverse z-buffer test"
MPropertyStartGroup: "Depth buffer control and effects"
bool
MPropertyFriendlyName: "disable z-buffer test"
MPropertyFriendlyName: "Depth feathering mode"
MPropertyFriendlyName: "particle feathering closest distance to surface"
MPropertyFriendlyName: "particle feathering farthest distance to surface"
MPropertyFriendlyName: "particle feathering alpha filter"
MPropertyFriendlyName: "particle feathering depthmap layer filter"
MPropertySuppressExpr: "mod != hlx"
MPropertyFriendlyName: "depth comparison bias"
MPropertyFriendlyName: "Sort Method"
bool
MPropertyFriendlyName: "blend sequence animation frames"
MPropertyStartGroup: "Animation"
bool
MPropertyFriendlyName: "use max-luminance blending for sequence"
MPropertySuppressExpr: "!m_bBlendFramesSeq0"