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CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (502)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CReplicationParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
C_INIT_CreateAlongPath
C_INIT_CreateFromCPs
C_INIT_CreateFromParentParticles
C_INIT_CreateFromPlaneCache
C_INIT_CreateInEpitrochoid
C_INIT_CreateOnGrid
C_INIT_CreateOnModel
C_INIT_CreateOnModelAtHeight
C_INIT_CreateParticleImpulse
C_INIT_CreatePhyllotaxis
C_INIT_CreateSequentialPath
C_INIT_CreateSequentialPathV2
C_INIT_CreateSpiralSphere
C_INIT_CreateWithinBox
C_INIT_CreateWithinCapsuleTransform
C_INIT_CreateWithinSphereTransform
C_INIT_CreationNoise
C_INIT_DistanceCull
C_INIT_DistanceToCPInit
C_INIT_DistanceToNeighborCull
C_INIT_GlobalScale
C_INIT_InheritFromParentParticles
C_INIT_InheritVelocity
C_INIT_InitFloat
C_INIT_InitFloatCollection
C_INIT_InitFromCPSnapshot
C_INIT_InitFromParentKilled
C_INIT_InitFromVectorFieldSnapshot
C_INIT_InitSkinnedPositionFromCPSnapshot
C_INIT_InitVec
C_INIT_InitVecCollection
C_INIT_InitialRepulsionVelocity
C_INIT_InitialSequenceFromModel
C_INIT_InitialVelocityFromHitbox
C_INIT_InitialVelocityNoise
C_INIT_LifespanFromVelocity
C_INIT_ModelCull
C_INIT_MoveBetweenPoints
C_INIT_NormalAlignToCP
C_INIT_NormalOffset
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Counter-Strike 2
particles
CPAssignment_t
CPAssignment_t
m_nCPNumber
:
int32
0 (0x00)
MPropertyFriendlyName
: "Control Point Number"
m_Pos
:
CPerParticleVecInput
= {"m_nType":"PVEC_TYPE_PARTICLE_VECTOR","m_nVectorAttribute":0}
8 (0x08)
MPropertyFriendlyName
: "CP Position"
m_nOrientationMode
:
ParticleOrientationSetMode_t
= "PARTICLE_ORIENTATION_SET_NONE"
1728 (0x06C0)
MPropertyFriendlyName
: "CP Orientation Type"
Referenced by (1)
C_OP_CreateParticleSystemRenderer
m_vecCPs
Also in
Dota 2
Deadlock