- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- C_OP_CreateParticleSystemRenderer
Fields
NameTypeOffset
MPropertyFriendlyName: "effect"
EventTypeSelection_t = "PARTICLE_EVENT_TYPE_MASK_COLLISION"
MPropertyFriendlyName: "event type"
MPropertyDescription: "Effect Config"
MPropertyFriendlyName: "Particle Config"
MPropertyAttributeEditor: "ParticleConfigName()"
MPropertyEditContextOverrideKey: "ToolEditContext_ID_VPCF"
CPerParticleVecInput = {"m_nType":"PVEC_TYPE_PARTICLE_VECTOR","m_nVectorAttribute":0}
MPropertyFriendlyName: "Aggregation Position"