Inherits from (19 fields)
- MPropertyFriendlyName: "client physics type"MPropertyAttributeEditor: "VDataChoice( scripts/misc.vdata!generic_physics_particle_spawner )"
- MPropertyFriendlyName: "start all physics asleep"
- MPropertyFriendlyName: "Player Wake Radius"
- MPropertyFriendlyName: "Vehicle Wake Radius"
- MPropertyFriendlyName: "use high quality simulation"
- MPropertyFriendlyName: "max particle count"
- MPropertyFriendlyName: "prevent spawning in exclusion volumes"MPropertySuppressExpr: "m_bKillParticles == true"
- MPropertyFriendlyName: "kill physics particles"
- MPropertyFriendlyName: "delete physics sim when stopped"MPropertySuppressExpr: "m_bKillParticles == false"
- MPropertyFriendlyName: "control point (for finding nearest sim)"MPropertySuppressExpr: "m_bKillParticles == true"
- MPropertyFriendlyName: "specific sim id"MPropertySuppressExpr: "m_bKillParticles == true"
- MPropertyFriendlyName: "tint blend (color vs prop group gradient)"
- MPropertyFriendlyName: "forced status effect flags"