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C_INIT_StatusEffect
C_INIT_StatusEffectCitadel
C_INIT_VelocityFromCP
C_INIT_VelocityFromNormal
C_INIT_VelocityRadialRandom
C_INIT_VelocityRandom
C_OP_AlphaDecay
C_OP_AttractToControlPoint
C_OP_BasicMovement
C_OP_BoxConstraint
C_OP_CPOffsetToPercentageBetweenCPs
C_OP_CPVelocityForce
C_OP_CalculateVectorAttribute
C_OP_Callback
C_OP_ChladniWave
C_OP_ChooseRandomChildrenInGroup
C_OP_ClampScalar
C_OP_ClampVector
C_OP_ClientPhysics
C_OP_CollideWithParentParticles
C_OP_CollideWithSelf
C_OP_ColorAdjustHSL
C_OP_ColorInterpolate
C_OP_ColorInterpolateRandom
C_OP_ConnectParentParticleToNearest
C_OP_ConstrainDistance
C_OP_ConstrainDistanceToPath
C_OP_ConstrainDistanceToUserSpecifiedPath
C_OP_ConstrainLineLength
C_OP_ContinuousEmitter
C_OP_ControlPointToRadialScreenSpace
C_OP_ControlpointLight
C_OP_CreateParticleSystemRenderer
C_OP_Cull
C_OP_CurlNoiseForce
C_OP_CycleScalar
C_OP_CylindricalDistanceToTransform
C_OP_DampenToCP
C_OP_Decay
C_OP_DecayClampCount
C_OP_DecayMaintainCount
C_OP_DecayOffscreen
C_OP_DensityForce
C_OP_DifferencePreviousParticle
C_OP_Diffusion
C_OP_DirectionBetweenVecsToVec
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceBetweenTransforms
C_OP_DistanceBetweenVecs
C_OP_DistanceCull
C_OP_DistanceToTransform
C_OP_DragRelativeToPlane
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
C_OP_EndCapTimedFreeze
C_OP_ExternalGameImpulseForce
C_OP_ExternalWindForce
C_OP_FadeAndKill
C_OP_FadeAndKillForTracers
C_OP_FadeIn
C_OP_FadeInSimple
C_OP_FadeOut
C_OP_FadeOutSimple
C_OP_ForceBasedOnDistanceToPlane
C_OP_ForceControlPointStub
C_OP_GameDecalRenderer
C_OP_GameLiquidSpill
C_OP_GlobalLight
C_OP_HSVShiftToCP
C_OP_InheritFromParentParticles
C_OP_InheritFromParentParticlesV2
C_OP_InheritFromPeerSystem
C_OP_InstantaneousEmitter
C_OP_InterpolateRadius
C_OP_IntraParticleForce
C_OP_LagCompensation
C_OP_LazyCullCompareFloat
C_OP_LerpEndCapScalar
Type
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Counter-Strike 2
particles
CParticleFunctionConstraint
C_OP_CollideWithParentParticles
C_OP_CollideWithParentParticles
Inherits from (16 fields)
CParticleFunctionConstraint
CParticleFunction
expand fields
m_flParentRadiusScale
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
464 (0x01D0)
MPropertyFriendlyName
: "parent particle radius scale"
m_flRadiusScale
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
832 (0x0340)
MPropertyFriendlyName
: "particle radius scale"
Also in
Dota 2
Deadlock