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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
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852
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19
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414
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Exclusive
482
C_INIT_SequenceLifeTime
C_INIT_SetAttributeToScalarExpression
C_INIT_SetFloatAttributeToVectorExpression
C_INIT_SetHitboxToClosest
C_INIT_SetHitboxToModel
C_INIT_SetRigidAttachment
C_INIT_SetVectorAttributeToVectorExpression
C_INIT_SkyVisCull
C_INIT_StatusEffect
C_INIT_StatusEffectCitadel
C_INIT_StatusEffectTf
C_INIT_VelocityFromCP
C_INIT_VelocityFromNormal
C_INIT_VelocityRadialRandom
C_INIT_VelocityRandom
C_OP_AlphaDecay
C_OP_AttractToControlPoint
C_OP_BasicMovement
C_OP_BoxConstraint
C_OP_CPOffsetToPercentageBetweenCPs
C_OP_CPVelocityForce
C_OP_CalculateVectorAttribute
C_OP_Callback
C_OP_ChladniWave
C_OP_ChooseRandomChildrenInGroup
C_OP_ClampScalar
C_OP_ClampVector
C_OP_ClientPhysics
C_OP_CollideWithParentParticles
C_OP_CollideWithSelf
C_OP_ColorAdjustHSL
C_OP_ColorInterpolate
C_OP_ColorInterpolateRandom
C_OP_ConnectParentParticleToNearest
C_OP_ConstrainDistance
C_OP_ConstrainDistanceToPath
C_OP_ConstrainDistanceToUserSpecifiedPath
C_OP_ConstrainLineLength
C_OP_ContinuousEmitter
C_OP_ControlPointToRadialScreenSpace
C_OP_ControlpointLight
C_OP_CreateParticleSystemRenderer
C_OP_Cull
C_OP_CurlNoiseForce
C_OP_CycleScalar
C_OP_CylindricalDistanceToTransform
C_OP_DampenToCP
C_OP_Decay
C_OP_DecayClampCount
C_OP_DecayMaintainCount
C_OP_DecayOffscreen
C_OP_DensityForce
C_OP_DifferencePreviousParticle
C_OP_Diffusion
C_OP_DirectionBetweenVecsToVec
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceBetweenTransforms
C_OP_DistanceBetweenVecs
C_OP_DistanceCull
C_OP_DistanceToTransform
C_OP_DragRelativeToPlane
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
C_OP_EndCapTimedFreeze
C_OP_ExternalGameImpulseForce
C_OP_ExternalWindForce
C_OP_FadeAndKill
C_OP_FadeAndKillForTracers
C_OP_FadeIn
C_OP_FadeInSimple
C_OP_FadeOut
C_OP_FadeOutSimple
C_OP_ForceBasedOnDistanceToPlane
C_OP_ForceControlPointStub
C_OP_GameDecalRenderer
C_OP_GameLiquidSpill
C_OP_GlobalLight
C_OP_HSVShiftToCP
Type
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Counter-Strike 2
particles
CParticleFunctionOperator
C_OP_CPOffsetToPercentageBetweenCPs
C_OP_CPOffsetToPercentageBetweenCPs
528 bytes (0x0210), align 8
Source
Inherits
CParticleFunctionOperator
CParticleFunction
Metadata
MHasKV3TransferPolymorphicClassname
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x01DF
m_flInputMin
float32
480
0x01E0
MPropertyFriendlyName
: "percentage minimum"
m_flInputMax
float32
= 1
484
0x01E4
MPropertyFriendlyName
: "percentage maximum"
m_flInputBias
float32
= 0.5
488
0x01E8
MPropertyFriendlyName
: "percentage bias"
m_nStartCP
int32
492
0x01EC
MPropertyFriendlyName
: "starting control point"
m_nEndCP
int32
= 1
496
0x01F0
MPropertyFriendlyName
: "ending control point"
m_nOffsetCP
int32
= 2
500
0x01F4
MPropertyFriendlyName
: "offset control point"
m_nOuputCP
int32
= 4
504
0x01F8
MPropertyFriendlyName
: "output control point"
m_nInputCP
int32
= 3
508
0x01FC
MPropertyFriendlyName
: "input control point"
m_bRadialCheck
bool
= true
512
0x0200
MPropertyFriendlyName
: "treat distance between points as radius"
m_bScaleOffset
bool
513
0x0201
MPropertyFriendlyName
: "treat offset as scale of total distance"
m_vecOffset
Vector
516
0x0204
MPropertyFriendlyName
: "offset amount"
MVectorIsCoordinate