- Counter-Strike 2
- particles
- CParticleFunctionConstraint
- C_OP_CollideWithSelf
Fields
NameTypeOffset
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "particle radius scale"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "minimum speed for check"