Source 2 Viewer
  • C_OP_ControlPointToRadialScreenSpace
  • C_OP_ControlpointLight
  • C_OP_CreateParticleSystemRenderer
  • C_OP_Cull
  • C_OP_CurlNoiseForce
  • C_OP_CycleScalar
  • C_OP_CylindricalDistanceToTransform
  • C_OP_DampenToCP
  • C_OP_Decay
  • C_OP_DecayClampCount
  • C_OP_DecayMaintainCount
  • C_OP_DecayOffscreen
  • C_OP_DensityForce
  • C_OP_DifferencePreviousParticle
  • C_OP_Diffusion
  • C_OP_DirectionBetweenVecsToVec
  • C_OP_DistanceBetweenCPsToCP
  • C_OP_DistanceBetweenTransforms
  • C_OP_DistanceBetweenVecs
  • C_OP_DistanceCull
  • C_OP_DistanceToTransform
  • C_OP_DragRelativeToPlane
  • C_OP_DriveCPFromGlobalSoundFloat
  • C_OP_EnableChildrenFromParentParticleCount
  • C_OP_EndCapDecay
  • C_OP_EndCapTimedDecay
  • C_OP_EndCapTimedFreeze
  • C_OP_ExternalGameImpulseForce
  • C_OP_ExternalWindForce
  • C_OP_FadeAndKill
  • C_OP_FadeAndKillForTracers
  • C_OP_FadeIn
  • C_OP_FadeInSimple
  • C_OP_FadeOut
  • C_OP_FadeOutSimple
  • C_OP_ForceBasedOnDistanceToPlane
  • C_OP_ForceControlPointStub
  • C_OP_GameDecalRenderer
  • C_OP_GameLiquidSpill
  • C_OP_GlobalLight
  • C_OP_HSVShiftToCP
  • C_OP_InheritFromParentParticles
  • C_OP_InheritFromParentParticlesV2
  • C_OP_InheritFromPeerSystem
  • C_OP_InstantaneousEmitter
  • C_OP_InterpolateRadius
  • C_OP_IntraParticleForce
  • C_OP_LagCompensation
  • C_OP_LazyCullCompareFloat
  • C_OP_LerpEndCapScalar
  • C_OP_LerpEndCapVector
  • C_OP_LerpScalar
  • C_OP_LerpToInitialPosition
  • C_OP_LerpToOtherAttribute
  • C_OP_LerpVector
  • C_OP_LightningSnapshotGenerator
  • C_OP_LocalAccelerationForce
  • C_OP_LockPoints
  • C_OP_LockToBone
  • C_OP_LockToPointList
  • C_OP_LockToSavedSequentialPath
  • C_OP_LockToSavedSequentialPathV2
  • C_OP_MaintainEmitter
  • C_OP_MaintainSequentialPath
  • C_OP_MaxVelocity
  • C_OP_ModelCull
  • C_OP_ModelDampenMovement
  • C_OP_ModelSurfaceSnapshotGenerator
  • C_OP_MoveToHitbox
  • C_OP_MovementLoopInsideSphere
  • C_OP_MovementMaintainOffset
  • C_OP_MovementMoveAlongSkinnedCPSnapshot
  • C_OP_MovementPlaceOnGround
  • C_OP_MovementRigidAttachToCP
  • C_OP_MovementRotateParticleAroundAxis
  • C_OP_MovementSkinnedPositionFromCPSnapshot
  • C_OP_Noise
  • C_OP_NoiseEmitter
  • C_OP_NormalLock
  • C_OP_NormalizeVector
Type / to search
  1. Counter-Strike 2
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_DistanceCull

C_OP_DistanceCull

Inherits from (16 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nControlPoint: int32464 (0x01D0)
    MPropertyFriendlyName: "control point"
  • m_vecPointOffset: Vector468 (0x01D4)
    MPropertyFriendlyName: "control point offset"
    MVectorIsCoordinate
  • m_flDistance: CParticleCollectionFloatInput480 (0x01E0)
    MPropertyFriendlyName: "cull distance"
  • m_bCullInside: bool848 (0x0350)
    MPropertyFriendlyName: "cull inside instead of outside"
  • m_nAttribute: ParticleAttributeIndex_t852 (0x0354)
    MPropertyFriendlyName: "Attribute to Test"
    MPropertyAttributeChoiceName: "particlefield_vector"
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.