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  • C_OP_FadeAndKill
  • C_OP_FadeAndKillForTracers
  • C_OP_FadeIn
  • C_OP_FadeInSimple
  • C_OP_FadeOut
  • C_OP_FadeOutSimple
  • C_OP_ForceBasedOnDistanceToPlane
  • C_OP_ForceControlPointStub
  • C_OP_GameDecalRenderer
  • C_OP_GameLiquidSpill
  • C_OP_GlobalLight
  • C_OP_HSVShiftToCP
  • C_OP_InheritFromParentParticles
  • C_OP_InheritFromParentParticlesV2
  • C_OP_InheritFromPeerSystem
  • C_OP_InstantaneousEmitter
  • C_OP_InterpolateRadius
  • C_OP_IntraParticleForce
  • C_OP_LagCompensation
  • C_OP_LazyCullCompareFloat
  • C_OP_LerpEndCapScalar
  • C_OP_LerpEndCapVector
  • C_OP_LerpScalar
  • C_OP_LerpToInitialPosition
  • C_OP_LerpToOtherAttribute
  • C_OP_LerpVector
  • C_OP_LightningSnapshotGenerator
  • C_OP_LocalAccelerationForce
  • C_OP_LockPoints
  • C_OP_LockToBone
  • C_OP_LockToPointList
  • C_OP_LockToSavedSequentialPath
  • C_OP_LockToSavedSequentialPathV2
  • C_OP_MaintainEmitter
  • C_OP_MaintainSequentialPath
  • C_OP_MaxVelocity
  • C_OP_ModelCull
  • C_OP_ModelDampenMovement
  • C_OP_ModelSurfaceSnapshotGenerator
  • C_OP_MoveToHitbox
  • C_OP_MovementLoopInsideSphere
  • C_OP_MovementMaintainOffset
  • C_OP_MovementMoveAlongSkinnedCPSnapshot
  • C_OP_MovementPlaceOnGround
  • C_OP_MovementRigidAttachToCP
  • C_OP_MovementRotateParticleAroundAxis
  • C_OP_MovementSkinnedPositionFromCPSnapshot
  • C_OP_Noise
  • C_OP_NoiseEmitter
  • C_OP_NormalLock
  • C_OP_NormalizeVector
  • C_OP_Orient2DRelToCP
  • C_OP_OrientTo2dDirection
  • C_OP_OscillateScalar
  • C_OP_OscillateScalarSimple
  • C_OP_OscillateVector
  • C_OP_OscillateVectorSimple
  • C_OP_ParentVortices
  • C_OP_PerParticleForce
  • C_OP_PercentageBetweenTransformLerpCPs
  • C_OP_PercentageBetweenTransforms
  • C_OP_PercentageBetweenTransformsVector
  • C_OP_PinParticleToCP
  • C_OP_PinRopeSegmentParticleToParent
  • C_OP_PlanarConstraint
  • C_OP_PlaneCull
  • C_OP_PlayEndCapWhenFinished
  • C_OP_PointVectorAtNextParticle
  • C_OP_PositionLock
  • C_OP_QuantizeCPComponent
  • C_OP_QuantizeFloat
  • C_OP_RadiusDecay
  • C_OP_RampCPLinearRandom
  • C_OP_RampScalarLinear
  • C_OP_RampScalarLinearSimple
  • C_OP_RampScalarSpline
  • C_OP_RampScalarSplineSimple
  • C_OP_RandomForce
  • C_OP_ReadFromNeighboringParticle
  • C_OP_ReinitializeScalarEndCap
Type / to search
  1. Counter-Strike 2
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_LazyCullCompareFloat

C_OP_LazyCullCompareFloat

Inherits from (16 fields)
CParticleFunctionOperatorCParticleFunction
  • m_flComparsion1: CPerParticleFloatInput464 (0x01D0)
    MPropertyFriendlyName: "Comparison Value 1"
  • m_flComparsion2: CPerParticleFloatInput832 (0x0340)
    MPropertyFriendlyName: "Comparison Value 2"
  • m_flCullTime: CPerParticleFloatInput1200 (0x04B0)
    MPropertyFriendlyName: "Cull Lifetime"
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.