- Counter-Strike 2
- particles
- CParticleFunctionPreEmission
- C_OP_LightningSnapshotGenerator
Fields
NameTypeOffset
CParticleCollectionFloatInput = {"m_flLiteralValue":4}
MPropertyFriendlyName: "Recursion Depth"
CParticleCollectionFloatInput = {"m_flLiteralValue":32}
MPropertyFriendlyName: "Offset"
CParticleCollectionFloatInput = {"m_flLiteralValue":0.5}
MPropertyFriendlyName: "Offset Decay"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Recalculation Rate"
CParticleCollectionFloatInput = {"m_flLiteralValue":100}
MPropertyFriendlyName: "UV Scale"
CParticleCollectionFloatInput = {"m_flLiteralValue":0.25}
MPropertyFriendlyName: "Branch Split Rate"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Recursion Branch Split Scale"
bool
MPropertyFriendlyName: "Scale Branch Distance From Recursion Depth"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Branch Recursion Distance Scale Factor"
MPropertySuppressExpr: "m_bScaleBranchDistance == false"
bool
MPropertyFriendlyName: "Scale Branch Offset/Twist From Recursion Depth"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Branch Recursion Offset/Twist Scale Factor"
MPropertySuppressExpr: "m_bScaleBranchOffset == false"
CParticleCollectionFloatInput = {"m_flLiteralValue":0.5}
MPropertyFriendlyName: "Branch Twist"
ParticleLightnintBranchBehavior_t = "PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR"
MPropertyFriendlyName: "Branch Behavior"
CParticleCollectionFloatInput = {"m_flLiteralValue":10}
MPropertyFriendlyName: "Start Radius"
CParticleCollectionFloatInput = {"m_flLiteralValue":-1}
MPropertyFriendlyName: "Dedicated Particle Pool Count"