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C_OP_InheritFromParentParticlesV2
C_OP_InheritFromPeerSystem
C_OP_InstantaneousEmitter
C_OP_InterpolateRadius
C_OP_IntraParticleForce
C_OP_LagCompensation
C_OP_LazyCullCompareFloat
C_OP_LerpEndCapScalar
C_OP_LerpEndCapVector
C_OP_LerpScalar
C_OP_LerpToInitialPosition
C_OP_LerpToOtherAttribute
C_OP_LerpVector
C_OP_LightningSnapshotGenerator
C_OP_LocalAccelerationForce
C_OP_LockPoints
C_OP_LockToBone
C_OP_LockToPointList
C_OP_LockToSavedSequentialPath
C_OP_LockToSavedSequentialPathV2
C_OP_MaintainEmitter
C_OP_MaintainSequentialPath
C_OP_MaxVelocity
C_OP_ModelCull
C_OP_ModelDampenMovement
C_OP_ModelSurfaceSnapshotGenerator
C_OP_MoveToHitbox
C_OP_MovementLoopInsideSphere
C_OP_MovementMaintainOffset
C_OP_MovementMoveAlongSkinnedCPSnapshot
C_OP_MovementPlaceOnGround
C_OP_MovementRigidAttachToCP
C_OP_MovementRotateParticleAroundAxis
C_OP_MovementSkinnedPositionFromCPSnapshot
C_OP_Noise
C_OP_NoiseEmitter
C_OP_NormalLock
C_OP_NormalizeVector
C_OP_Orient2DRelToCP
C_OP_OrientTo2dDirection
C_OP_OscillateScalar
C_OP_OscillateScalarSimple
C_OP_OscillateVector
C_OP_OscillateVectorSimple
C_OP_ParentVortices
C_OP_PerParticleForce
C_OP_PercentageBetweenTransformLerpCPs
C_OP_PercentageBetweenTransforms
C_OP_PercentageBetweenTransformsVector
C_OP_PinParticleToCP
C_OP_PinRopeSegmentParticleToParent
C_OP_PlanarConstraint
C_OP_PlaneCull
C_OP_PlayEndCapWhenFinished
C_OP_PointVectorAtNextParticle
C_OP_PositionLock
C_OP_QuantizeCPComponent
C_OP_QuantizeFloat
C_OP_RadiusDecay
C_OP_RampCPLinearRandom
C_OP_RampScalarLinear
C_OP_RampScalarLinearSimple
C_OP_RampScalarSpline
C_OP_RampScalarSplineSimple
C_OP_RandomForce
C_OP_ReadFromNeighboringParticle
C_OP_ReinitializeScalarEndCap
C_OP_RemapAverageHitboxSpeedtoCP
C_OP_RemapAverageScalarValuetoCP
C_OP_RemapBoundingVolumetoCP
C_OP_RemapCPVelocityToVector
C_OP_RemapCPtoCP
C_OP_RemapCPtoScalar
C_OP_RemapCPtoVector
C_OP_RemapControlPointDirectionToVector
C_OP_RemapControlPointOrientationToRotation
C_OP_RemapCrossProductOfTwoVectorsToVector
C_OP_RemapDensityGradientToVectorAttribute
C_OP_RemapDensityToVector
C_OP_RemapDirectionToCPToVector
Type
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Counter-Strike 2
particles
CParticleFunctionOperator
C_OP_LockToSavedSequentialPathV2
C_OP_LockToSavedSequentialPathV2
MParticleMinVersion
: 8
Inherits from (16 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_flFadeStart
:
float32
= 1
464 (0x01D0)
MPropertyFriendlyName
: "start fade time"
m_flFadeEnd
:
float32
= 1
468 (0x01D4)
MPropertyFriendlyName
: "end fade time"
m_bCPPairs
:
bool
472 (0x01D8)
MPropertyFriendlyName
: "Use sequential CP pairs between start and end point"
m_PathParams
:
CPathParameters
480 (0x01E0)
Also in
Dota 2
Deadlock