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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
C_OP_Decay
C_OP_DecayClampCount
C_OP_DecayMaintainCount
C_OP_DecayOffscreen
C_OP_DensityForce
C_OP_DifferencePreviousParticle
C_OP_Diffusion
C_OP_DirectionBetweenVecsToVec
C_OP_DistanceBetweenCPsToCP
C_OP_DistanceBetweenTransforms
C_OP_DistanceBetweenVecs
C_OP_DistanceCull
C_OP_DistanceToTransform
C_OP_DragRelativeToPlane
C_OP_DriveCPFromGlobalSoundFloat
C_OP_EnableChildrenFromParentParticleCount
C_OP_EndCapDecay
C_OP_EndCapTimedDecay
C_OP_EndCapTimedFreeze
C_OP_ExternalGameImpulseForce
C_OP_ExternalWindForce
C_OP_FadeAndKill
C_OP_FadeAndKillForTracers
C_OP_FadeIn
C_OP_FadeInSimple
C_OP_FadeOut
C_OP_FadeOutSimple
C_OP_ForceBasedOnDistanceToPlane
C_OP_ForceControlPointStub
C_OP_GameDecalRenderer
C_OP_GameLiquidSpill
C_OP_GlobalLight
C_OP_HSVShiftToCP
C_OP_InheritFromParentParticles
C_OP_InheritFromParentParticlesV2
C_OP_InheritFromPeerSystem
C_OP_InstantaneousEmitter
C_OP_InterpolateRadius
C_OP_IntraParticleForce
C_OP_LagCompensation
C_OP_LazyCullCompareFloat
C_OP_LerpEndCapScalar
C_OP_LerpEndCapVector
C_OP_LerpScalar
C_OP_LerpToInitialPosition
C_OP_LerpToOtherAttribute
C_OP_LerpVector
C_OP_LightningSnapshotGenerator
C_OP_LocalAccelerationForce
C_OP_LockPoints
C_OP_LockToBone
C_OP_LockToPointList
C_OP_LockToSavedSequentialPath
C_OP_LockToSavedSequentialPathV2
C_OP_MaintainEmitter
C_OP_MaintainSequentialPath
C_OP_MaxVelocity
C_OP_ModelCull
C_OP_ModelDampenMovement
C_OP_ModelSurfaceSnapshotGenerator
C_OP_MoveToHitbox
C_OP_MovementLoopInsideSphere
C_OP_MovementMaintainOffset
C_OP_MovementMoveAlongSkinnedCPSnapshot
C_OP_MovementPlaceOnGround
C_OP_MovementRigidAttachToCP
C_OP_MovementRotateParticleAroundAxis
C_OP_MovementSkinnedPositionFromCPSnapshot
C_OP_MultiSegmentDisplaySnapshotGenerator
C_OP_Noise
C_OP_NoiseEmitter
C_OP_NormalLock
C_OP_NormalizeVector
C_OP_Orient2DRelToCP
C_OP_OrientTo2dDirection
C_OP_OscillateScalar
C_OP_OscillateScalarSimple
C_OP_OscillateVector
C_OP_OscillateVectorSimple
C_OP_ParentVortices
Type
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Counter-Strike 2
particles
CParticleFunctionForce
C_OP_ExternalGameImpulseForce
C_OP_ExternalGameImpulseForce
880 bytes (0x0370), align 8
Source
Inherits
CParticleFunctionForce
CParticleFunction
Metadata
MHasKV3TransferPolymorphicClassname
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x01EF
m_flForceScale
CPerParticleFloatInput
= {"m_flLiteralValue":1}
496
0x01F0
MPropertyFriendlyName
: "force scale"
m_bRopes
bool
= true
872
0x0368
MPropertyFriendlyName
: "rope shake"
m_bRopesZOnly
bool
= true
873
0x0369
MPropertyFriendlyName
: "limit rope impulses to Z"
m_bExplosions
bool
= true
874
0x036A
MPropertyFriendlyName
: "explosions"
m_bParticles
bool
= true
875
0x036B
MPropertyFriendlyName
: "particle systems"