- Deadlock
- particles
- CParticleFunctionConstraint
- C_OP_CollideWithSelf
- Also in
- Counter-Strike 2Dota 2
Fields
NameTypeOffset
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "particle radius scale"
CPerParticleFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "minimum speed for check"