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C_OP_WorldTraceConstraint
ClosestPointTestType_t
CollisionGroupContext_t
ControlPointReference_t
Detail2Combo_t
DetailCombo_t
EventTypeSelection_t
FloatInputMaterialVariable_t
HitboxLerpType_t
IParticleCollection
IParticleSystemDefinition
InheritableBoolType_t
MaterialProxyType_t
MaterialVariable_t
MissingParentInheritBehavior_t
ModelHitboxType_t
ModelReference_t
PFuncVisualizationType_t
ParticleAlphaReferenceType_t
ParticleAttrBoxFlags_t
ParticleAttributeIndex_t
ParticleChildrenInfo_t
ParticleCollisionGroup_t
ParticleCollisionMask_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleControlPointConfiguration_t
ParticleControlPointDriver_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleEntityPos_t
ParticleFalloffFunction_t
ParticleFanType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLiquidContents_t
ParticleMassMode_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOrientationType_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleReplicationMode_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
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Counter-Strike 2
particles
ParticleAttrBoxFlags_t
ParticleAttrBoxFlags_t
uint32_t
PARTICLE_ATTR_BOX_FLAGS_NONE
=
0
0x00
MPropertyFriendlyName
: "None"
PARTICLE_ATTR_BOX_FLAGS_WATER
=
1
0x01
MPropertyFriendlyName
: "Water"
PARTICLE_ATTR_BOX_FLAGS_ON_FIRE
=
2
0x02
MPropertyFriendlyName
: "On Fire"
PARTICLE_ATTR_BOX_FLAGS_ELECTRIFIED
=
4
0x04
MPropertyFriendlyName
: "Electrified"
PARTICLE_ATTR_BOX_FLAGS_ASLEEP
=
8
0x08
MPropertyFriendlyName
: "Asleep"
PARTICLE_ATTR_BOX_FLAGS_FROZEN
=
16
0x10
MPropertyFriendlyName
: "Frozen"
PARTICLE_ATTR_BOX_FLAGS_TIMED_DECAY
=
32
0x20
MPropertyFriendlyName
: "Timed Decay"
Referenced by (1)
C_OP_ClientPhysics
m_nForcedStatusEffects
Also in
Dota 2
Deadlock