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  • ParticleChildrenInfo_t
  • ParticleCollisionGroup_t
  • ParticleCollisionMask_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleControlPointAxis_t
  • ParticleControlPointConfiguration_t
  • ParticleControlPointDriver_t
  • ParticleDepthFeatheringMode_t
  • ParticleDetailLevel_t
  • ParticleDirectionNoiseType_t
  • ParticleEndcapMode_t
  • ParticleEntityPos_t
  • ParticleFalloffFunction_t
  • ParticleFanType_t
  • ParticleFogType_t
  • ParticleHitboxBiasType_t
  • ParticleHitboxDataSelection_t
  • ParticleImpulseType_t
  • ParticleLightBehaviorChoiceList_t
  • ParticleLightFogLightingMode_t
  • ParticleLightTypeChoiceList_t
  • ParticleLightUnitChoiceList_t
  • ParticleLightingQuality_t
  • ParticleLightnintBranchBehavior_t
  • ParticleLiquidContents_t
  • ParticleMassMode_t
  • ParticleOmni2LightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticleOrientationSetMode_t
  • ParticleOrientationType_t
  • ParticleOutputBlendMode_t
  • ParticleParentSetMode_t
  • ParticlePinDistance_t
  • ParticlePostProcessPriorityGroup_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleReplicationMode_t
  • ParticleRotationLockType_t
  • ParticleSelection_t
  • ParticleSequenceCropOverride_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
Type / to search
  1. Counter-Strike 2
  2. particles
  3. ParticleImpulseType_t

ParticleImpulseType_t

uint32_t
  • IMPULSE_TYPE_NONE = 00x00
    MPropertyFriendlyName: "None"
  • IMPULSE_TYPE_GENERIC = 10x01
    MPropertyFriendlyName: "Generic"
  • IMPULSE_TYPE_ROPE = 20x02
    MPropertyFriendlyName: "Rope"
  • IMPULSE_TYPE_EXPLOSION = 40x04
    MPropertyFriendlyName: "Explosion"
  • IMPULSE_TYPE_EXPLOSION_UNDERWATER = 80x08
    MPropertyFriendlyName: "Underwater Explosion"
  • IMPULSE_TYPE_PARTICLE_SYSTEM = 160x10
    MPropertyFriendlyName: "Particle System"
Referenced by (1)
C_INIT_CreateParticleImpulsem_nImpulseType
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.