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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Schemas4,516ConVars & Commands5,573
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  • ParticleLightTypeChoiceList_t
  • ParticleLightUnitChoiceList_t
  • ParticleLightingQuality_t
  • ParticleLightnintBranchBehavior_t
  • ParticleLiquidContents_t
  • ParticleMassMode_t
  • ParticleMultiSegmentCountSelection_t
  • ParticleMultiSegmentInputSelection_t
  • ParticleMultiSegmentSpecialCharacter_t
  • ParticleOmni2LighOrientationChoiceList_t
  • ParticleOmni2LightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticleOrientationSetMode_t
  • ParticleOrientationType_t
  • ParticleOutputBlendMode_t
  • ParticleParentSetMode_t
  • ParticlePinDistance_t
  • ParticlePostProcessPriorityGroup_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleRotationLockType_t
  • ParticleSelection_t
  • ParticleSequenceCropOverride_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleToolsState_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • ParticleVolumetricSmokeCreationType_t
  • ParticleVolumetricSmokeType_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • AnimationType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • GPUParticleCollisionMode_t
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleAttributeIndex_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
Type / to search schemas
  1. Counter-Strike 2
  2. particles
  3. ParticlePreviewState_t

ParticlePreviewState_t

112 bytes (0x70), align 8Source
Used by fields
ParticleControlPointConfiguration_tm_previewState
Also in
Dota 2DeadlockHalf-Life: Alyxdiffers

Fields

NameTypeOffset
m_previewModel
CUtlString
00x00
m_nModSpecificData
uint32
80x08
m_groundType
PetGroundType_t = "PET_GROUND_GRID"
120x0C
m_sequenceName
CUtlString
160x10
m_nFireParticleOnSequenceFrame
int32
240x18
m_hitboxSetName
CUtlString
320x20
m_materialGroupName
CUtlString
400x28
m_vecBodyGroups
CUtlVector<ParticlePreviewBodyGroup_t>
480x30
m_flPlaybackSpeed
float32 = 1
720x48
m_flParticleSimulationRate
float32 = 1
760x4C
m_bShouldDrawHitboxes
bool
800x50
m_bShouldDrawAttachments
bool
810x51
m_bShouldDrawAttachmentNames
bool
820x52
m_bShouldDrawControlPointAxes
bool
830x53
m_bAnimationNonLooping
bool
840x54
m_bSequenceNameIsAnimClipPath
bool
850x55
m_vecPreviewGravity
Vector = [0,0,-800]
880x58
m_vecPreviewWind
Vector
1000x64
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.