Source 2 Viewer
  • ParticleHitboxDataSelection_t
  • ParticleImpulseType_t
  • ParticleLightBehaviorChoiceList_t
  • ParticleLightFogLightingMode_t
  • ParticleLightTypeChoiceList_t
  • ParticleLightUnitChoiceList_t
  • ParticleLightingQuality_t
  • ParticleLightnintBranchBehavior_t
  • ParticleLiquidContents_t
  • ParticleMassMode_t
  • ParticleOmni2LightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticleOrientationSetMode_t
  • ParticleOrientationType_t
  • ParticleOutputBlendMode_t
  • ParticleParentSetMode_t
  • ParticlePinDistance_t
  • ParticlePostProcessPriorityGroup_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleReplicationMode_t
  • ParticleRotationLockType_t
  • ParticleSelection_t
  • ParticleSequenceCropOverride_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
Type / to search
  1. Counter-Strike 2
  2. particles
  3. ParticlePreviewState_t

ParticlePreviewState_t

  • m_previewModel: CUtlString0 (0x00)
  • m_nModSpecificData: uint328 (0x08)
  • m_groundType: PetGroundType_t = "PET_GROUND_GRID"12 (0x0C)
  • m_sequenceName: CUtlString16 (0x10)
  • m_nFireParticleOnSequenceFrame: int3224 (0x18)
  • m_hitboxSetName: CUtlString32 (0x20)
  • m_materialGroupName: CUtlString40 (0x28)
  • m_vecBodyGroups: CUtlVector< ParticlePreviewBodyGroup_t >48 (0x30)
  • m_flPlaybackSpeed: float32 = 172 (0x48)
  • m_flParticleSimulationRate: float32 = 176 (0x4C)
  • m_bShouldDrawHitboxes: bool80 (0x50)
  • m_bShouldDrawAttachments: bool81 (0x51)
  • m_bShouldDrawAttachmentNames: bool82 (0x52)
  • m_bShouldDrawControlPointAxes: bool83 (0x53)
  • m_bAnimationNonLooping: bool84 (0x54)
  • m_bSequenceNameIsAnimClipPath: bool85 (0x55)
  • m_vecPreviewGravity: Vector = [0,0,-800]88 (0x58)
Referenced by (1)
ParticleControlPointConfiguration_tm_previewState
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.