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ParticleLightFogLightingMode_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLiquidContents_t
ParticleMassMode_t
ParticleMultiSegmentCountSelection_t
ParticleMultiSegmentInputSelection_t
ParticleMultiSegmentSpecialCharacter_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOrientationType_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleReplicationMode_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleToolsState_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
ParticleVolumetricSmokeCreationType_t
ParticleVolumetricSmokeType_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib (33)
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
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particles
ParticlePreviewState_t
ParticlePreviewState_t
m_previewModel
:
CUtlString
0 (0x00)
m_nModSpecificData
:
uint32
8 (0x08)
m_groundType
:
PetGroundType_t
= "PET_GROUND_GRID"
12 (0x0C)
m_sequenceName
:
CUtlString
16 (0x10)
m_nFireParticleOnSequenceFrame
:
int32
24 (0x18)
m_hitboxSetName
:
CUtlString
32 (0x20)
m_materialGroupName
:
CUtlString
40 (0x28)
m_vecBodyGroups
:
CUtlVector
<
ParticlePreviewBodyGroup_t
>
48 (0x30)
m_flPlaybackSpeed
:
float32
= 1
72 (0x48)
m_flParticleSimulationRate
:
float32
= 1
76 (0x4C)
m_bShouldDrawHitboxes
:
bool
80 (0x50)
m_bShouldDrawAttachments
:
bool
81 (0x51)
m_bShouldDrawAttachmentNames
:
bool
82 (0x52)
m_bShouldDrawControlPointAxes
:
bool
83 (0x53)
m_bAnimationNonLooping
:
bool
84 (0x54)
m_bSequenceNameIsAnimClipPath
:
bool
85 (0x55)
m_vecPreviewGravity
:
Vector
= [0,0,-800]
88 (0x58)
Referenced by (1)
ParticleControlPointConfiguration_t
m_previewState
Also in
Counter-Strike 2
Dota 2