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ParticleControlPointConfiguration_t
ParticleControlPointDriver_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleEntityPos_t
ParticleFalloffFunction_t
ParticleFanType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLiquidContents_t
ParticleMassMode_t
ParticleMultiSegmentCountSelection_t
ParticleMultiSegmentInputSelection_t
ParticleMultiSegmentSpecialCharacter_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOrientationType_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleReplicationMode_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleToolsState_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
ParticleVolumetricSmokeCreationType_t
ParticleVolumetricSmokeType_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib (33)
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
Type
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Deadlock
particles
ParticleLiquidContents_t
ParticleLiquidContents_t
uint32_t
PARTICLE_LIQUID_NONE
=
0
0x00
MPropertyFriendlyName
: "None"
PARTICLE_LIQUID_OIL
=
1
0x01
MPropertyFriendlyName
: "Oil"
PARTICLE_LIQUID_WATER
=
2
0x02
MPropertyFriendlyName
: "Water"
Also in
Counter-Strike 2
Dota 2