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  • DetailCombo_t
  • FloatInputMaterialVariable_t
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  • IControlPointEditorData
  • IParticleCollection
  • IParticleSystemDefinition
  • MaterialVariable_t
  • MissingParentInheritBehavior_t
  • ModelReference_t
  • ParticleAttachment_t
  • ParticleChildrenInfo_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleControlPointConfiguration_t
  • ParticleControlPointDriver_t
  • ParticleDepthFeatheringMode_t
  • ParticleDetailLevel_t
  • ParticleFalloffFunction_t
  • ParticleImpulseType_t
  • ParticleLightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticlePinDistance_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleSelection_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTopology_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • ScalarExpressionType_t
  • SequenceCombineMode_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • CNewParticleEffect
  • CParticleCollectionFloatInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleProperty
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  • CPerParticleFloatInput
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  • CPiecewiseCurveSchemaWrapper
  • IParticleEffect
  • PARTICLE_EHANDLE__
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  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
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  • ParticleFloatType_t
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  • CFeIndexedJiggleBone
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  • CovMatrix3
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  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
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  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCollisionSphere_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. ParticleImpulseType_t

ParticleImpulseType_t

uint32_t
  • IMPULSE_TYPE_NONE = 00x00
    MPropertyFriendlyName: "None"
  • IMPULSE_TYPE_GENERIC = 10x01
    MPropertyFriendlyName: "Generic"
  • IMPULSE_TYPE_ROPE = 20x02
    MPropertyFriendlyName: "Rope"
  • IMPULSE_TYPE_EXPLOSION = 40x04
    MPropertyFriendlyName: "Explosion"
  • IMPULSE_TYPE_EXPLOSION_UNDERWATER = 80x08
    MPropertyFriendlyName: "Underwater Explosion"
  • IMPULSE_TYPE_PARTICLE_SYSTEM = 160x10
    MPropertyFriendlyName: "Particle System"
Referenced by (1)
C_INIT_CreateParticleImpulsem_nImpulseType
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.