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  • ParticleFalloffFunction_t
  • ParticleImpulseType_t
  • ParticleLightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticlePinDistance_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleSelection_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTopology_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • ScalarExpressionType_t
  • SequenceCombineMode_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • CNewParticleEffect
  • CParticleCollectionFloatInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleProperty
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • CPiecewiseCurveSchemaWrapper
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PARTICLE_WORLD_HANDLE__
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CovMatrix3
  • Dop26_t
  • FeAnimStrayRadius_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCollisionSphere_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeKelagerBend2_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeQuad_t
  • FeRigidColliderIndices_t
  • FeRodConstraint_t
  • FeSimdAnimStrayRadius_t
  • FeSimdFitMatrices_t
  • FeSimdNodeBase_t
  • FeSimdQuad_t
  • FeSimdRodConstraint_t
  • FeSimdSpringIntegrator_t
  • FeSimdTri_t
  • FeSoftParent_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. VectorExpressionType_t

VectorExpressionType_t

uint32_t
  • VECTOR_EXPRESSION_UNINITIALIZED = -10xFFFFFFFF
    MPropertyFriendlyName: "Uninitialized"
  • VECTOR_EXPRESSION_ADD = 00x00
    MPropertyFriendlyName: "Add"
  • VECTOR_EXPRESSION_SUBTRACT = 10x01
    MPropertyFriendlyName: "Subtract"
  • VECTOR_EXPRESSION_MUL = 20x02
    MPropertyFriendlyName: "Multiply"
  • VECTOR_EXPRESSION_DIVIDE = 30x03
    MPropertyFriendlyName: "Divide"
  • VECTOR_EXPRESSION_INPUT_1 = 40x04
    MPropertyFriendlyName: "Input 1"
  • VECTOR_EXPRESSION_MIN = 50x05
    MPropertyFriendlyName: "Min"
  • VECTOR_EXPRESSION_MAX = 60x06
    MPropertyFriendlyName: "Max"
  • VECTOR_EXPRESSION_NORMALIZE_INPUT_1 = 70x07
    MPropertyFriendlyName: "Normalize Input 1"
Referenced by (1)
C_OP_SetControlPointToVectorExpressionm_nExpression
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.