Source 2 Viewer
  • C_OP_TimeVaryingForce
  • C_OP_TurbulenceForce
  • C_OP_TwistAroundAxis
  • C_OP_UpdateLightSource
  • C_OP_VectorNoise
  • C_OP_VelocityDecay
  • C_OP_VelocityMatchingForce
  • C_OP_WindForce
  • C_OP_WorldCollideConstraint
  • C_OP_WorldTraceConstraint
  • CollisionGroupContext_t
  • ControlPointReference_t
  • Detail2Combo_t
  • DetailCombo_t
  • FloatInputMaterialVariable_t
  • HitboxLerpType_t
  • IControlPointEditorData
  • IParticleCollection
  • IParticleSystemDefinition
  • MaterialVariable_t
  • MissingParentInheritBehavior_t
  • ModelReference_t
  • ParticleAttachment_t
  • ParticleChildrenInfo_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleControlPointConfiguration_t
  • ParticleControlPointDriver_t
  • ParticleDepthFeatheringMode_t
  • ParticleDetailLevel_t
  • ParticleFalloffFunction_t
  • ParticleImpulseType_t
  • ParticleLightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticlePinDistance_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleSelection_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTopology_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • ScalarExpressionType_t
  • SequenceCombineMode_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • CNewParticleEffect
  • CParticleCollectionFloatInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleProperty
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • CPiecewiseCurveSchemaWrapper
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PARTICLE_WORLD_HANDLE__
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CovMatrix3
  • Dop26_t
  • FeAnimStrayRadius_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. MaterialVariable_t

MaterialVariable_t

  • m_strVariable: CUtlString
    MPropertyFriendlyName: "material variable"
    MDefaultString: ""
  • m_nVariableField: ParticleAttributeIndex_t
    MPropertyFriendlyName: "particle field"
    MDefaultString: "18"
    MPropertyAttributeChoiceName: "particlefield"
  • m_flScale: float32
    MPropertyFriendlyName: "scale"
    MDefaultString: "1"
Referenced by (2)
C_OP_RenderModelsm_MaterialVarsC_OP_RenderProjectedm_MaterialVars
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.