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C_OP_UpdateLightSource
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CollisionGroupContext_t
ControlPointReference_t
Detail2Combo_t
DetailCombo_t
FloatInputMaterialVariable_t
HitboxLerpType_t
IControlPointEditorData
IParticleCollection
IParticleSystemDefinition
MaterialVariable_t
MissingParentInheritBehavior_t
ModelReference_t
ParticleAttachment_t
ParticleChildrenInfo_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointConfiguration_t
ParticleControlPointDriver_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleFalloffFunction_t
ParticleImpulseType_t
ParticleLightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticlePinDistance_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleSelection_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTopology_t
ParticleVRHandChoiceList_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
ScalarExpressionType_t
SequenceCombineMode_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
particleslib (18)
CNewParticleEffect
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CPerParticleFloatInput
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CPiecewiseCurveSchemaWrapper
IParticleEffect
PARTICLE_EHANDLE__
PARTICLE_WORLD_HANDLE__
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleVecType_t
physicslib (75)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CovMatrix3
Dop26_t
FeAnimStrayRadius_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSphereRigid_t
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Half-Life: Alyx
particles
ParticleAttachment_t
ParticleAttachment_t
uint32_t
PATTACH_INVALID
=
-1
0xFFFFFFFF
PATTACH_ABSORIGIN
=
0
0x00
PATTACH_ABSORIGIN_FOLLOW
=
1
0x01
PATTACH_CUSTOMORIGIN
=
2
0x02
PATTACH_CUSTOMORIGIN_FOLLOW
=
3
0x03
PATTACH_POINT
=
4
0x04
PATTACH_POINT_FOLLOW
=
5
0x05
PATTACH_EYES_FOLLOW
=
6
0x06
PATTACH_OVERHEAD_FOLLOW
=
7
0x07
PATTACH_WORLDORIGIN
=
8
0x08
PATTACH_ROOTBONE_FOLLOW
=
9
0x09
PATTACH_RENDERORIGIN_FOLLOW
=
10
0x0A
PATTACH_MAIN_VIEW
=
11
0x0B
PATTACH_WATERWAKE
=
12
0x0C
PATTACH_CENTER_FOLLOW
=
13
0x0D
PATTACH_CUSTOM_GAME_STATE_1
=
14
0x0E
MAX_PATTACH_TYPES
=
15
0x0F
Referenced by (1)
ParticleControlPointDriver_t
m_iAttachType
Also in
Counter-Strike 2
Dota 2
Deadlock