Source 2 Viewer
  • C_OP_SetParentControlPointsToChildCP
  • C_OP_SetPerChildControlPoint
  • C_OP_SetPerChildControlPointFromAttribute
  • C_OP_SetRandomControlPointPosition
  • C_OP_SetSimulationRate
  • C_OP_SetSingleControlPointPosition
  • C_OP_SetToCP
  • C_OP_SetVec
  • C_OP_SnapshotRigidSkinToBones
  • C_OP_SnapshotSkinToBones
  • C_OP_Spin
  • C_OP_SpinUpdate
  • C_OP_SpinYaw
  • C_OP_StopAfterCPDuration
  • C_OP_TeleportBeam
  • C_OP_TimeVaryingForce
  • C_OP_TurbulenceForce
  • C_OP_TwistAroundAxis
  • C_OP_UpdateLightSource
  • C_OP_VectorNoise
  • C_OP_VelocityDecay
  • C_OP_VelocityMatchingForce
  • C_OP_WindForce
  • C_OP_WorldCollideConstraint
  • C_OP_WorldTraceConstraint
  • CollisionGroupContext_t
  • ControlPointReference_t
  • Detail2Combo_t
  • DetailCombo_t
  • FloatInputMaterialVariable_t
  • HitboxLerpType_t
  • IControlPointEditorData
  • IParticleCollection
  • IParticleSystemDefinition
  • MaterialVariable_t
  • MissingParentInheritBehavior_t
  • ModelReference_t
  • ParticleAttachment_t
  • ParticleChildrenInfo_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleControlPointConfiguration_t
  • ParticleControlPointDriver_t
  • ParticleDepthFeatheringMode_t
  • ParticleDetailLevel_t
  • ParticleFalloffFunction_t
  • ParticleImpulseType_t
  • ParticleLightTypeChoiceList_t
  • ParticleOrientationChoiceList_t
  • ParticlePinDistance_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleSelection_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTopology_t
  • ParticleVRHandChoiceList_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • ScalarExpressionType_t
  • SequenceCombineMode_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • CNewParticleEffect
  • CParticleCollectionFloatInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleProperty
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • CPiecewiseCurveSchemaWrapper
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PARTICLE_WORLD_HANDLE__
  • ParticleFloatBiasType_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_VectorNoise

C_OP_VectorNoise

Inherits from (16 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nFieldOutput: ParticleAttributeIndex_t
    MPropertyFriendlyName: "output field"
    MDefaultString: "6"
    MPropertyAttributeChoiceName: "particlefield_vector"
  • m_vecOutputMin: Vector
    MPropertyFriendlyName: "output minimum"
    MDefaultString: "0 0 0"
    MVectorIsSometimesCoordinate: "m_nFieldOutput"
  • m_vecOutputMax: Vector
    MPropertyFriendlyName: "output maximum"
    MDefaultString: "1 1 1"
    MVectorIsSometimesCoordinate: "m_nFieldOutput"
  • m_fl4NoiseScale: fltx4
    MPropertyFriendlyName: "noise coordinate scale"
    MDefaultString: "0.1"
  • m_bAdditive: bool
    MPropertyFriendlyName: "additive"
    MDefaultString: "0"
  • m_bOffset: bool
    MPropertyFriendlyName: "offset instead of accelerate position"
    MDefaultString: "0"
  • m_flNoiseAnimationTimeScale: float32
    MPropertyFriendlyName: "Noise animation time scale"
    MDefaultString: "0"
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.