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C_OP_SetRandomControlPointPosition
C_OP_SetSimulationRate
C_OP_SetSingleControlPointPosition
C_OP_SetToCP
C_OP_SetVec
C_OP_SnapshotRigidSkinToBones
C_OP_SnapshotSkinToBones
C_OP_Spin
C_OP_SpinUpdate
C_OP_SpinYaw
C_OP_StopAfterCPDuration
C_OP_TeleportBeam
C_OP_TimeVaryingForce
C_OP_TurbulenceForce
C_OP_TwistAroundAxis
C_OP_UpdateLightSource
C_OP_VectorNoise
C_OP_VelocityDecay
C_OP_VelocityMatchingForce
C_OP_WindForce
C_OP_WorldCollideConstraint
C_OP_WorldTraceConstraint
CollisionGroupContext_t
ControlPointReference_t
Detail2Combo_t
DetailCombo_t
FloatInputMaterialVariable_t
HitboxLerpType_t
IControlPointEditorData
IParticleCollection
IParticleSystemDefinition
MaterialVariable_t
MissingParentInheritBehavior_t
ModelReference_t
ParticleAttachment_t
ParticleChildrenInfo_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointConfiguration_t
ParticleControlPointDriver_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleFalloffFunction_t
ParticleImpulseType_t
ParticleLightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticlePinDistance_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleSelection_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTopology_t
ParticleVRHandChoiceList_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
ScalarExpressionType_t
SequenceCombineMode_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
particleslib (18)
CNewParticleEffect
CParticleCollectionFloatInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleProperty
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
CPiecewiseCurveSchemaWrapper
IParticleEffect
PARTICLE_EHANDLE__
PARTICLE_WORLD_HANDLE__
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
Schemas
ConVars
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Half-Life: Alyx
particles
CParticleFunctionForce
C_OP_WindForce
C_OP_WindForce
Inherits from (16 fields)
CParticleFunctionForce
CParticleFunction
expand fields
m_vForce
:
Vector
MPropertyFriendlyName
: "force to apply"
MDefaultString
: "0 0 0"
MVectorIsCoordinate
Also in
Counter-Strike 2
Dota 2
Deadlock