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C_OP_VelocityMatchingForce
C_OP_WindForce
C_OP_WorldCollideConstraint
C_OP_WorldTraceConstraint
CollisionGroupContext_t
ControlPointReference_t
Detail2Combo_t
DetailCombo_t
FloatInputMaterialVariable_t
HitboxLerpType_t
IControlPointEditorData
IParticleCollection
IParticleSystemDefinition
MaterialVariable_t
MissingParentInheritBehavior_t
ModelReference_t
ParticleAttachment_t
ParticleChildrenInfo_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointConfiguration_t
ParticleControlPointDriver_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleFalloffFunction_t
ParticleImpulseType_t
ParticleLightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticlePinDistance_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleSelection_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTopology_t
ParticleVRHandChoiceList_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
ScalarExpressionType_t
SequenceCombineMode_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
particleslib (18)
CNewParticleEffect
CParticleCollectionFloatInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleProperty
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
CPiecewiseCurveSchemaWrapper
IParticleEffect
PARTICLE_EHANDLE__
PARTICLE_WORLD_HANDLE__
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleVecType_t
physicslib (75)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CovMatrix3
Dop26_t
FeAnimStrayRadius_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCollisionSphere_t
Schemas
ConVars
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Half-Life: Alyx
particles
ParticleColorBlendMode_t
ParticleColorBlendMode_t
uint32_t
PARTICLEBLEND_DEFAULT
=
0
0x00
MPropertyFriendlyName
: "Replace"
PARTICLEBLEND_OVERLAY
=
1
0x01
MPropertyFriendlyName
: "Overlay"
PARTICLEBLEND_DARKEN
=
2
0x02
MPropertyFriendlyName
: "Darken"
PARTICLEBLEND_LIGHTEN
=
3
0x03
MPropertyFriendlyName
: "Lighten"
PARTICLEBLEND_MULTIPLY
=
4
0x04
MPropertyFriendlyName
: "Multiply"
Referenced by (2)
C_INIT_ColorLitPerParticle
m_nTintBlendMode
C_INIT_RandomColor
m_nTintBlendMode
Also in
Counter-Strike 2
Dota 2
Deadlock