Source 2 Viewer
C_OP_TeleportBeam
C_OP_TimeVaryingForce
C_OP_TurbulenceForce
C_OP_TwistAroundAxis
C_OP_UpdateLightSource
C_OP_VectorFieldSnapshot
C_OP_VectorNoise
C_OP_VelocityDecay
C_OP_VelocityMatchingForce
C_OP_WaterImpulseRenderer
C_OP_WindForce
C_OP_WorldCollideConstraint
C_OP_WorldTraceConstraint
ClosestPointTestType_t
CollisionGroupContext_t
ControlPointReference_t
Detail2Combo_t
DetailCombo_t
EventTypeSelection_t
FloatInputMaterialVariable_t
HitboxLerpType_t
IParticleCollection
IParticleSystemDefinition
InheritableBoolType_t
MaterialProxyType_t
MaterialVariable_t
MissingParentInheritBehavior_t
ModelHitboxType_t
ModelReference_t
PFuncVisualizationType_t
ParticleAlphaReferenceType_t
ParticleAttrBoxFlags_t
ParticleAttributeIndex_t
ParticleChildrenInfo_t
ParticleCollisionGroup_t
ParticleCollisionMask_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleControlPointConfiguration_t
ParticleControlPointDriver_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleEntityPos_t
ParticleFalloffFunction_t
ParticleFanType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLiquidContents_t
ParticleMassMode_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOrientationType_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleReplicationMode_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
Type
/
to search
Counter-Strike 2
particles
FloatInputMaterialVariable_t
FloatInputMaterialVariable_t
m_strVariable
:
CUtlString
0 (0x00)
MPropertyFriendlyName
: "material variable"
m_flInput
:
CParticleCollectionFloatInput
= {"m_flLiteralValue":1}
8 (0x08)
MPropertyFriendlyName
: "input"
Referenced by (1)
C_OP_RenderCables
m_MaterialFloatVars
Also in
Dota 2
Deadlock