- Counter-Strike 2
- particles
- CParticleFunctionRenderer
- C_OP_RenderCables
- Also in
- Dota 2DeadlockHalf-Life: Alyxdiffers
Fields
NameTypeOffset
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "Radius Scale"
MPropertyStartGroup: "Renderer Modifiers"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "alpha scale"
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "color blend"
ParticleColorBlendType_t = "PARTICLE_COLOR_BLEND_MULTIPLY"
MPropertyFriendlyName: "color blend type"
MPropertyFriendlyName: "cable material"
MPropertyAttributeEditor: "AssetBrowse( vmat, *extraFilterString=(shader=cables.vfx) )"
TextureRepetitionMode_t = "TEXTURE_REPETITION_PARTICLE"
MPropertyFriendlyName: "texture repetition mode"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "texture repetitions"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "texture repetitions around cable"
MPropertyFriendlyName: "color map offset along path"
MPropertyFriendlyName: "color map offset around cable"
MPropertyFriendlyName: "normal map offset along path"
MPropertyFriendlyName: "normal map offset around cable"
float32 = 1
MPropertyFriendlyName: "cable end cap shape factor"
MPropertyAttributeRange: "0 2"
float32 = 1
MPropertyFriendlyName: "cable end cap offset amount"
MPropertyAttributeRange: "0 2"
int32 = 1
MPropertyFriendlyName: "roundness factor"
MPropertyAttributeRange: "0 3"
bool
MPropertyFriendlyName: "Only Render in effects bloom pass"
MPropertySortPriority: 1100
CParticleTransformInput = {"m_nType":"PT_TYPE_INVALID"}
MPropertyFriendlyName: "diffuse lighting origin"
MPropertyFriendlyName: "material float variables"
MPropertyFriendlyName: "material vector variables"