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C_OP_RenderCables

5544 bytes (0x15A8), align 8Source

Fields

NameTypeOffset
CParticleCollectionVecInput = {"m_LiteralColor":[255,255,255],"m_nType":"PVEC_TYPE_LITERAL_COLOR"}
MPropertyFriendlyName: "cable material"
MPropertyAttributeEditor: "AssetBrowse( vmat, *extraFilterString=(shader=cables.vfx) )"
TextureRepetitionMode_t = "TEXTURE_REPETITION_PARTICLE"
MPropertyFriendlyName: "texture repetition mode"
CParticleCollectionFloatInput = {"m_flLiteralValue":1}
MPropertyFriendlyName: "texture repetitions around cable"
bool
MPropertyFriendlyName: "draw caps at each end of the cable"
float32 = 1
MPropertyFriendlyName: "cable end cap shape factor"
float32 = 1
MPropertyFriendlyName: "cable end cap offset amount"
float32 = 1
MPropertyFriendlyName: "tessellation scale factor"
int32 = 1
MPropertyFriendlyName: "minimum steps between particles"
int32 = 128
MPropertyFriendlyName: "maximum steps between particles"
bool
MPropertyFriendlyName: "force roundness factor fixed"