Source 2 Viewer
C_OP_RenderLights
C_OP_RenderMaterialProxy
C_OP_RenderModels
C_OP_RenderOmni2Light
C_OP_RenderPoints
C_OP_RenderPostProcessing
C_OP_RenderProjected
C_OP_RenderRopes
C_OP_RenderScreenShake
C_OP_RenderScreenVelocityRotate
C_OP_RenderSimpleModelCollection
C_OP_RenderSound
C_OP_RenderSprites
C_OP_RenderStandardLight
C_OP_RenderStatusEffect
C_OP_RenderStatusEffectCitadel
C_OP_RenderText
C_OP_RenderTrails
C_OP_RenderTreeShake
C_OP_RenderVRHapticEvent
C_OP_RepeatedTriggerChildGroup
C_OP_RestartAfterDuration
C_OP_RopeSpringConstraint
C_OP_RotateVector
C_OP_RtEnvCull
C_OP_ScreenSpaceDistanceToEdge
C_OP_ScreenSpacePositionOfTarget
C_OP_ScreenSpaceRotateTowardTarget
C_OP_SelectivelyEnableChildren
C_OP_SequenceFromModel
C_OP_SetAttributeToScalarExpression
C_OP_SetCPOrientationToDirection
C_OP_SetCPOrientationToGroundNormal
C_OP_SetCPOrientationToPointAtCP
C_OP_SetCPtoVector
C_OP_SetChildControlPoints
C_OP_SetControlPointFieldFromVectorExpression
C_OP_SetControlPointFieldToScalarExpression
C_OP_SetControlPointFieldToWater
C_OP_SetControlPointFromObjectScale
C_OP_SetControlPointOrientation
C_OP_SetControlPointOrientationToCPVelocity
C_OP_SetControlPointPositionToRandomActiveCP
C_OP_SetControlPointPositionToTimeOfDayValue
C_OP_SetControlPointPositions
C_OP_SetControlPointRotation
C_OP_SetControlPointToCPVelocity
C_OP_SetControlPointToCenter
C_OP_SetControlPointToHMD
C_OP_SetControlPointToHand
C_OP_SetControlPointToImpactPoint
C_OP_SetControlPointToPlayer
C_OP_SetControlPointToVectorExpression
C_OP_SetControlPointToWaterSurface
C_OP_SetControlPointsToModelParticles
C_OP_SetControlPointsToParticle
C_OP_SetFloat
C_OP_SetFloatAttributeToVectorExpression
C_OP_SetFloatCollection
C_OP_SetFromCPSnapshot
C_OP_SetGravityToCP
C_OP_SetParentControlPointsToChildCP
C_OP_SetPerChildControlPoint
C_OP_SetPerChildControlPointFromAttribute
C_OP_SetRandomControlPointPosition
C_OP_SetSimulationRate
C_OP_SetSingleControlPointPosition
C_OP_SetToCP
C_OP_SetUserEvent
C_OP_SetVariable
C_OP_SetVec
C_OP_SetVectorAttributeToVectorExpression
C_OP_ShapeMatchingConstraint
C_OP_SnapshotRigidSkinToBones
C_OP_SnapshotSkinToBones
C_OP_Spin
C_OP_SpinUpdate
C_OP_SpinYaw
C_OP_SpringToVectorConstraint
C_OP_StopAfterCPDuration
Type
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Counter-Strike 2
particles
CParticleFunctionRenderer
C_OP_RenderVRHapticEvent
C_OP_RenderVRHapticEvent
Inherits from (19 fields)
CParticleFunctionRenderer
CParticleFunction
expand fields
m_nHand
:
ParticleVRHandChoiceList_t
= "PARTICLE_VRHAND_LEFT"
544 (0x0220)
MPropertyFriendlyName
: "haptic hand"
m_nOutputHandCP
:
int32
= -1
548 (0x0224)
MPropertyFriendlyName
: "hand control point number"
m_nOutputField
:
int32
552 (0x0228)
MPropertyFriendlyName
: "cp field"
MPropertyAttributeChoiceName
: "vector_component"
m_flAmplitude
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
560 (0x0230)
MPropertyFriendlyName
: "amplitude"
Also in
Dota 2
Deadlock