Source 2 Viewer
  • C_OP_RenderAsModels
  • C_OP_RenderBlobs
  • C_OP_RenderCables
  • C_OP_RenderClientPhysicsImpulse
  • C_OP_RenderClothForce
  • C_OP_RenderDeferredLight
  • C_OP_RenderFlattenGrass
  • C_OP_RenderGpuImplicit
  • C_OP_RenderLightBeam
  • C_OP_RenderLights
  • C_OP_RenderMaterialProxy
  • C_OP_RenderModels
  • C_OP_RenderOmni2Light
  • C_OP_RenderPoints
  • C_OP_RenderPostProcessing
  • C_OP_RenderProjected
  • C_OP_RenderRopes
  • C_OP_RenderScreenShake
  • C_OP_RenderScreenVelocityRotate
  • C_OP_RenderSimpleModelCollection
  • C_OP_RenderSound
  • C_OP_RenderSprites
  • C_OP_RenderStandardLight
  • C_OP_RenderStatusEffect
  • C_OP_RenderStatusEffectCitadel
  • C_OP_RenderText
  • C_OP_RenderTrails
  • C_OP_RenderTreeShake
  • C_OP_RenderVRHapticEvent
  • C_OP_RepeatedTriggerChildGroup
  • C_OP_RestartAfterDuration
  • C_OP_RopeSpringConstraint
  • C_OP_RotateVector
  • C_OP_RtEnvCull
  • C_OP_ScreenSpaceDistanceToEdge
  • C_OP_ScreenSpacePositionOfTarget
  • C_OP_ScreenSpaceRotateTowardTarget
  • C_OP_SelectivelyEnableChildren
  • C_OP_SequenceFromModel
  • C_OP_SetAttributeToScalarExpression
  • C_OP_SetCPOrientationToDirection
  • C_OP_SetCPOrientationToGroundNormal
  • C_OP_SetCPOrientationToPointAtCP
  • C_OP_SetCPtoVector
  • C_OP_SetChildControlPoints
  • C_OP_SetControlPointFieldFromVectorExpression
  • C_OP_SetControlPointFieldToScalarExpression
  • C_OP_SetControlPointFieldToWater
  • C_OP_SetControlPointFromObjectScale
  • C_OP_SetControlPointOrientation
  • C_OP_SetControlPointOrientationToCPVelocity
  • C_OP_SetControlPointPositionToRandomActiveCP
  • C_OP_SetControlPointPositionToTimeOfDayValue
  • C_OP_SetControlPointPositions
  • C_OP_SetControlPointRotation
  • C_OP_SetControlPointToCPVelocity
  • C_OP_SetControlPointToCenter
  • C_OP_SetControlPointToHMD
  • C_OP_SetControlPointToHand
  • C_OP_SetControlPointToImpactPoint
  • C_OP_SetControlPointToPlayer
  • C_OP_SetControlPointToVectorExpression
  • C_OP_SetControlPointToWaterSurface
  • C_OP_SetControlPointsToModelParticles
  • C_OP_SetControlPointsToParticle
  • C_OP_SetFloat
  • C_OP_SetFloatAttributeToVectorExpression
  • C_OP_SetFloatCollection
  • C_OP_SetFromCPSnapshot
  • C_OP_SetGravityToCP
  • C_OP_SetParentControlPointsToChildCP
  • C_OP_SetPerChildControlPoint
  • C_OP_SetPerChildControlPointFromAttribute
  • C_OP_SetRandomControlPointPosition
  • C_OP_SetSimulationRate
  • C_OP_SetSingleControlPointPosition
  • C_OP_SetToCP
  • C_OP_SetUserEvent
  • C_OP_SetVariable
  • C_OP_SetVec
Type / to search
  1. Counter-Strike 2
  2. particles
  3. CParticleFunctionRenderer
  4. C_OP_RenderSimpleModelCollection

C_OP_RenderSimpleModelCollection

Inherits from (19 fields)
CParticleFunctionRendererCParticleFunction
  • m_bCenterOffset: bool544 (0x0220)
    MPropertyFriendlyName: "center mesh"
    MPropertySortPriority: 750
    MPropertyStartGroup: "Orientation"
  • m_hModel: CStrongHandle< InfoForResourceTypeCModel >552 (0x0228)
    MPropertyFriendlyName: "model"
    MPropertyStartGroup: "Model"
  • m_modelInput: CParticleModelInput560 (0x0230)
    MPropertyFriendlyName: "input model override"
  • m_fSizeCullScale: CParticleCollectionFloatInput = {"m_flLiteralValue":1}656 (0x0290)
    MPropertyFriendlyName: "size cull scale"
    MPropertyStartGroup: "Rendering"
  • m_bDisableShadows: bool1024 (0x0400)
    MPropertyFriendlyName: "disable shadows"
  • m_bDisableMotionBlur: bool1025 (0x0401)
    MPropertyFriendlyName: "disable motion blur"
  • m_bAcceptsDecals: bool = true1026 (0x0402)
    MPropertyFriendlyName: "accept decals"
  • m_fDrawFilter: CPerParticleFloatInput = {"m_flLiteralValue":1}1032 (0x0408)
    MPropertyFriendlyName: "render filter"
  • m_nAngularVelocityField: ParticleAttributeIndex_t = 191400 (0x0578)
    MPropertyFriendlyName: "angular velocity attribute (improves motion blur)"
    MPropertyAttributeChoiceName: "particlefield_vector"
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.